Bugs yet to be solved for Bfme and Bfme2
#1
Posted 14 March 2014 - 07:49 PM
#2
Posted 03 April 2014 - 10:02 PM
The main problem I can see is that there is not "autorefresh".
If someone join the chat, or if someone host the game, to see it you have to change room and back again. If you just stay on the room you won't see anything.
#3
Posted 06 April 2014 - 02:28 PM
When I afk for a long moment, staying on lobby, some people try to add me as a friend.
When I come back and want to accept them, it disconnects me. Each time.
#4
Posted 09 April 2014 - 07:28 PM
Just played via 3rd Age online for the first time (Excellent service, btw!). Two games went fine and without lag. Though one minor bug, which crashed both the client and host (1vs1, open play) after the losing side exited the game, to surrender. Following this, the game wasn't tracked to our accounts. So, I guess it really hard-quit. Didn't happen when destroying the castle, in the following game. So, that seems to be a "way out"...
oh, forgot to say: BFME2 with 1.08 via the patch switcher.
Edited by thijsvandenhoven, 09 April 2014 - 07:29 PM.
#5
Posted 09 April 2014 - 08:10 PM
That's weird. Can you give me your username and the exact time when this happened?
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#6
Posted 11 April 2014 - 05:51 PM
It's ThoxicThox and it was about an hour before my post (first game I played against MisterA, should that be in a log somewhere).
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