I think land battle in EAW/FOC is not really the best part of the game. Why? For me it just doesn't feel right, I think maps are too small and too fast for a RTS, units are not really well balanced, some of them are outright useless. Not able to build buildings (except towers) and units (in GC) is not a bad thing, actually I like it better if you have a starting force and some limited reinforcements. Reinforcement system is another thing I don't like in this game, some maps are freakin hard with only 2 or 3 starting unit caps, meanwhile the rest of your forces are sitting in space. Unit purposes aren't really clear, so I play most of my land battles with 3 kinds of units, and do not use the other 20.
I'm curious if you agree/disagree, and what you think would make land battles better.
For one I think mixed units would come in handy, so I'd use some other units too. I'm thinking of infantry mixed with vehicles, as in real life. Hence my second question: what vehicle in the SWuniverse do you think would serve best as a light/fast/attack troop carrier (like a real life hummer or light apc) for a single squad. My first guesses are the QH7 chariot for imps, and the freerunner for rebels.
Edited by megabalta, 01 April 2014 - 06:31 PM.