So I was browsing the net, and was pleasantly surprised to find a still-active forum about an rts released 10 years ago. Greetings!
Anyway, I come to you with a simple question. I have two issues with how the AIs surrender territories:
1. When real-timing a battle with an AI, they will often surrender as soon as you start to outnumber them, taking away most of the fun. This is especially likely if you have an ally, or are in a fortress.
2. When an ally's fortress is invaded by a large force, and you are there with them, the ally won't turn up on the battle screen, as if they have surrendered before the battle has even begun, even though they shouldn't be able to (as they are a fortress).
I would very much like to find a way to stop this. My googling did not turn up any existing results, so I was wondering if you would know how I could change this? (Other than the above points I thing the retreating from territories is handled fine)