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#1 r06ue1

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Posted 15 April 2014 - 07:13 PM

What ini file controls the number of creatures guarding that creatures lair?  Tried searching through the ini files and on the forums and haven't found any info.  

 

 

 

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#2 Ridder Geel

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Posted 16 April 2014 - 06:56 PM

In the neutral objects, \data\ini\object\neutral\,  there are several lairs, each of them have something similar to:

    Behavior = SpawnBehavior ModuleTag_Spawn
        SpawnNumber            = 1
        InitialBurst        = 1
        SpawnTemplateName    = BarrowWight_Slaved
        SpawnReplaceDelay    = 300000 ; ;45000
        CanReclaimOrphans    = Yes
    End

change the spawn number and initial burst :)


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#3 -SilverBane-

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Posted 19 April 2014 - 01:48 PM

I wonder if it's posibble to make a "corsair" pit and to make them attack with fire, lol. Btw what does the "CanClaimOrphans" do?


2qm3dd5.jpg


#4 Ridder Geel

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Posted 21 April 2014 - 08:35 PM

If there is a warg for example that still lives from a warg den that was destroyed, a nearby one could take it over as "its own" warg instead of spawning a new one :p

And yah should be possible :p but you would have to change a few things :p


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#5 r06ue1

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Posted 22 April 2014 - 02:33 PM

Thanks for the replies!   :smilehuh:



#6 r06ue1

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Posted 22 April 2014 - 03:57 PM

Oh, another question on that.  The SpawnNumber is the maximum number that is allowed or is that how many come out at one time?  What does the InitialBurst do?  Is that how many start out at that lair?  

 

 

Thanks again



#7 Ridder Geel

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Posted 22 April 2014 - 07:38 PM

Yep init burst is what it starts with, spawn number is max :p


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#8 r06ue1

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Posted 22 April 2014 - 11:37 PM

Thanks again!



#9 Ridder Geel

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Posted 23 April 2014 - 10:27 PM

Some random side information, in case you are wondering:

http://code.the3rdag...i/SpawnBehavior

 

My research has dug up a few more things, not sure exactly what you want to do with the other functionality, but maybe that link will come of use :)


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