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Strongest/weakest factions?


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#21 UprisingJC

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Posted 23 May 2014 - 05:48 PM

People mocking SC underestimate the power of the Speeder Trikes. With a good range (outranging every T3 MBT) and as the fastest unit in the game (outrunning every artillery except Magnetron and Basswave; yes, I think I have seen it outrun those Hailstorm projectiles), those are one of the best anti-tank weapons around, second to the Zephyr (with their rate of fire, perhaps they have a better damage output than Zephyrs D:). Not to mention they fire on the move. Their only weakness is their HP, so like every other SC unit, a commander should avoid letting them take damage.

In BR2 they will be immune to EMP, and really, nothing in Chinese T1/T2 arsenal can beat a team of them commanded by a competent commander (in BR1 the only counters was the EMP mine, Yunru, Dragonflies, Centurion, and T3 base defences; the rest can be kited - the EMP immunity eliminates the first three).

How about Desolators (they hit immediately)? Tyrants and Plague Splatters are great against infantry and good against structures. You don't send Tyrants against Nuwas. That's what the Speeders are for.

I think I have won more games as SC against China than the other way around. Taking out Qilins and Terror Drones the moment they come out from the war factories WITHOUT GETTING HURT... is satisfying.

SC against the US, that's another story. :p

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#22 Toveena

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Posted 24 May 2014 - 02:44 AM

In general some factions are weaker than the others, else why are they getting buffed in the next patch? Could have just left them as they are now..:p

 

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#23 MIG

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Posted 24 May 2014 - 03:41 AM

In general some factions are weaker than the others, else why are they getting buffed in the next patch? Could have just left them as they are now.. :p

 

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#24 Meyerm

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Posted 24 May 2014 - 03:47 AM

Again, your style of play is really what matters most. My weakness is defending against rushes, which is why I disagree that SC is horribly disadvantaged. SC can dominate if used right and countered incorrectly, just as any faction.



#25 Petya

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Posted 24 May 2014 - 07:14 AM

Also Zephyrs are rather weak against Scorpion Cell, because the speed of the units allows them to evade before the Zephyr's projectile could hit them.



#26 lovalmidas

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Posted 24 May 2014 - 01:42 PM

Most buffs and nerfs concern the individual unit and its role in the subfaction, and less for the subfaction vs subfaction balance. Things like Wolfhounds and Nuwas (wtf, semi-artillery lol) are obvious.

I still think Scorpion Cell lacks dirty tricks to make up for its lack of armor. Months/years ago I made a suggestion before for a subterranean anti-tank unit. I was pondering between a demo-truck and an underground OmniCrusher. The second one... was recently found to be full of lol.

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#27 Meyerm

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Posted 24 May 2014 - 10:13 PM

subterranean demo truck? That and terror drone paradrop are biggest troll weapons I've ever heard of.



#28 Protozoan

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Posted 25 May 2014 - 03:20 AM

I've been beaten by SC a few times as PF, but it's mostly thanks to brutes, most of the time the PF vehicles like Battle Fortresses, Hailstorms and Kappas are too slow retreating and get caught within their grip. There is no point trying to build a strong force and holding your ground against them.

 

It's hard to say what the 'strongest' faction is, because it seems some factions have tools that are better against some factions, and others not so much.

 

The lightest factions are good against the heavy slow factions during the beginning of a game, USA, LC & SC against China, HQ and especially PF.

 

The medium factions can be good both early game and late game, they have the most options, average speed and medium armored vehicles, nothing too expensive and nothing too cheap, etc. That would be EA, Russia and PsiCorps (though PsiCorps is still a bit confusing to me, they seem more like a fast faction early game, and then become a heavy slow faction later.) In my experience, the best players pick the medium factions, because they're more adaptable than the heavy or light weight factions.

 

The heaviest factions are the easiest to counter because you can always see them coming, there are no surprises with them, but statistically they are the strongest.

 

@MIG, I hope you're not saying that Pacific Front is stronger than China because the Chinese player tried to rush with Nuwas and then got decimated by Zephyrs (never lost to a Chinese player who did this, lol)

 

Pacific Front is the hardest faction I've ever played with, I had more wins with the so called shitty factions; SC, LC and US than with Pacific Front. It's extremely hard to defend with Pacific Front against light weight factions in the beginning of a match because they're slow and don't have particularly strong armor, I have literally lost because my units didn't get to defend something in time, like a refinery, ore miner or a war factory, etc.

 

But they're probably the most powerful faction in the late part of a game.

 

Like other people have pointed out, it depends on the playstyle. If you're going to pick HQ, PF or China, then you shouldn't try to rush, if you're playing as US, LC or SC, then you'll want to rush, if you pick EA, Russia or PC, then you should pick what's best based on knowing what your opponent is doing, or what faction they're playing as.

 

Also, don't forget that the map has a lot to do with it as well.. City maps are not very good for fast factions, but are for heavy factions. Large open maps are not good for heavy factions, but are for fast factions. It doesn't really matter for the medium factions.

 

Just my two cents.


Edited by Protozoan, 25 May 2014 - 03:20 AM.

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#29 Petya

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Posted 25 May 2014 - 07:37 AM

Who said that HQ is a slow faction? :p PsiCorps has more slow units than HQ.  PsiCorps has Marauder which is faster than Shadow Tank idd, but at T3 Mastermind, Gehenna and Magnetron are sluggish compared to the HQ's Colossus. :p



#30 Meyerm

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Posted 25 May 2014 - 07:41 AM

I think PF is slowest, even slower than China. Sure the Nuwa is a turtle, but the kappa and tsurugi are slower than all their counterparts.



#31 Protozoan

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Posted 25 May 2014 - 08:42 AM

Who said that HQ is a slow faction? :p PsiCorps has more slow units than HQ.  PsiCorps has Marauder which is faster than Shadow Tank idd, but at T3 Mastermind, Gehenna and Magnetron are sluggish compared to the HQ's Colossus. :p

 

They're both pretty close, but PsiCorps' Lasher and Marauder are faster than the Opus & Shadow, but that's why I meant that it seems like PsiCorps goes heavy late game, but is quick early game. Also consider that HQ's primary siege is the Stalker, which is going to be even slower in BR2. If one of Headquarters strategies is Infantry-centric, then I think that makes them slower for the sake of Infantry being slower than vehicles.

 

I think PF is slowest, even slower than China. Sure the Nuwa is a turtle, but the kappa and tsurugi are slower than all their counterparts.

 

They seem about the same, China is a little faster in the early part of the match with Terror Drones, Flaktracks and Borillos, but Pacific Front is slightly quicker in the later part, with Jets and their ground vehicles being generally slightly faster than the Chinese ones.


Edited by Protozoan, 25 May 2014 - 08:42 AM.

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#32 MIG

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Posted 25 May 2014 - 03:46 PM

The best player in China uses PF. And many good players use PF, too.

#33 MIG

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Posted 25 May 2014 - 03:50 PM

You should be careful. Brute only have 300HP in BR2. And SEAL can shoot faster. XD

Anti-infantry units get buff, 300HP maybe can say "only" in later game. And SEAL Battle Fortress can kill Brute in a short time.

Edited by MIG, 25 May 2014 - 04:13 PM.


#34 Black/Brunez

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Posted 25 May 2014 - 03:55 PM

You should be careful. Brute only have 300HP in BR2. And SEAL can shoot faster. XD

 

"Only" :p

 

They will still wreck up tanks, but now they will be a bit less abusive.

 

Also, "Edit Post" is your friend. 2 short posts in a gap of less than 5 minutes... seriously...



#35 MIG

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Posted 25 May 2014 - 04:00 PM

PF only have one weakness, it can't deal with rush easily. But in BR1, only few people rush.

Edited by MIG, 25 May 2014 - 04:14 PM.


#36 MIG

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Posted 25 May 2014 - 04:03 PM


You should be careful. Brute only have 300HP in BR2. And SEAL can shoot faster. XD

 
"Only" :p
 
They will still wreck up tanks, but now they will be a bit less abusive.
 
Also, "Edit Post" is your friend. 2 short posts in a gap of less than 5 minutes... seriously...
I'm sorry.

#37 Haxxan

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Posted 25 May 2014 - 04:53 PM

 

 

You should be careful. Brute only have 300HP in BR2. And SEAL can shoot faster. XD

 
"Only" :p
 
They will still wreck up tanks, but now they will be a bit less abusive.
 
Also, "Edit Post" is your friend. 2 short posts in a gap of less than 5 minutes... seriously...
I'm sorry.

 

You're doing it again LMAO.


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#38 Black/Brunez

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Posted 25 May 2014 - 05:02 PM

AND you did that again, MIG :p



#39 Hecthor Doomhammer

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Posted 05 June 2014 - 06:47 PM

Strongest faction? Observer. I never lose when I'm observer


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#40 Divine

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Posted 05 June 2014 - 08:45 PM

Strongest faction? Observer. I never lose when I'm observer

You never win either :D


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