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Mental Omega News: 27/05/2014 - Catching up!

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#1 Speeder

Speeder

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Posted 27 May 2014 - 04:05 PM

It's been a few months since the Beta Revision 1 release of Mental Omega: Almost Perfect Yuri's Revenge 3.0 and even longer since the last news post was written on this page. Of course I write something on my Twitter page every few days and post various updates on the ModDB & Facebook profiles, but not all of our fans follow us there. Besides, it's high time to make some regular updates, so you can expect these news reports to pop up more often.

First of all, in case you haven't noticed already, we have a shiny new link: http://mentalomega.com. The old one still works but we recommend that you update your bookmarks with the new address. In the wake of Beta Revision 2 update the website will become more active and up-to-date, we'll also be including more details on missions in our campaign and news from both the dev team and bits from our fans like new maps, videos and screenshots, just to name a few. We have also recently launched the Chinese and Polish versions of the website.

After the first release, we've been following your feedback closely and reading reports on the bugs you have encountered. Based on the information you've provided, we have updated certain elements, fixed some of the bugs, and introduced some experimental changes. All of these changes will be available in Beta Revision 2. It will be a patch for the first release, so no full download will be required. If you haven't downloaded Beta Revision 1, now is the time to fix that mistake.

The changelog for Beta Revision 2 is live and is subject to change until the release. Since we work on the mod in our free time, the work pace might seem slow. If this update is successfully delivered however, the next patches should appear at a faster rate and we'll focus on new content, for which we do have plans. For now, however I am considering waiting for Ares 0.7 release, as it might fix some very serious issues on newer systems.

VIEW THE CHANGELOG. (WIP)

Besides Act Two, we have more features planned for the future, but the ability to realize it depends on the amount of support this project and our team continues to receive. If you enjoyed what you've played so far and would like to help with the development, you can read the Recruitment page first.

Now, time for some media. If you follow us on on ModDB & Facebook you have probably seen most of these already, but let's catch up first. The next news item with more pictures will be written soon.

New mission loading screens for Act One. The ones in the first beta revision were just a placeholder so new ones were created by Nooze and tomsons26 in the classic style.
 

a01ls-preview.1.png soviet_lscreen.png epsilon_lscreen.png


Tech Buildings update. A new page has been added with information on old, new and updated Tech buildings. New additions in Beta Revision 2 include the Tech Maintenance Center, Tech Concrete Bunker & Fortress, and Tech Airfield.
 

techblds.jpg


New and updated Game Modes. The widely requested mode which allows you to construct all sub-faction technology will appear in Beta Revision 2 under the name MixTech. Thanks to new Ares DLL features, we could improve the logic behind King of the Hill mode, in which you now capture and defend a Psychic Beacon to mind control all of your enemies. A spiritual successor to Megawealth, Petrowar makes the race for Oil Derricks a must if you want to improve your economy.
 

mixtech.png petrowar.png


New Maps. The map pools for Fortress, Islands & KOTH modes have been heavily updated. Over 50 new skirmish & multiplayer maps have been added to BR2.
 

koth.png fortress.png


Hopefully more new maps and perhaps even missions will come from fans in the future as it is our intention to release a modded version of Red Alert 2 map editor called FinalOmega APYR with Beta Revision 2. The editor has been modded by RP who is currently working on an entirerly new map editor that might be compatible with Mental Omega 3.0. We'll keep you posted.

New Faction Features

Latin Confederation's Prison Facility which allows you to reverse-engineer most infantry you have captured with the Drakuv, making it possible to train them in your barracks until the Prison is destroyed or infiltrated by a spy.
 

prison.png


The Chinese EM Pulse requires its own structure, the EMP Station, which becomes available after building a Chinese Science Lab.
 

empstationpreview.png

 
As a bonus, here's a music track Speeder composed for Twisted Insurrection, called Contagion.
 


That's all for today, stay tuned for the next update! Remember that you can chat with us and other Mental Omega players on our IRC channel every day. You might even catch a glimpse of some secret development there.

Edited by Speeder, 30 May 2014 - 05:33 PM.

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