Yeah, I really like them, and the "Wild Faction" is one of the reasons I wanted to mod this game, as the vanilla goblins are terrible. As are the whole faction... I'm looking forwards to seeing these buggars in game. I just hope I can find help rigging them Anyways, here is the new polyapint for the helmet. I skipped the rusted metal texture that I projected upon the model, and made this by hand instead. It's just two shades of gray, rust orange, dirt brown and hightlight =) Fixing manual topology for this model will be fun, and shouldn't pose any problem.
I wish a had Sûl back, so I could focus on modeling. This is way more fun than coding. However, when I have the polished assets I want, coding will at least be
a tad more inspiring than before, when I had to work with some of EA's vanilla crap.
Edited by Nazgûl, 01 June 2014 - 08:35 PM.