Posted 05 June 2014 - 11:33 PM
I am pretty much concur with Mathijs, buildings in BfME 2 are way too flimsy, which leads me to prefer BfME and its build plots and resource/camp flag system. Between flimsy buildings without repair (save for a Good faction spell book power), a wall system that is far more suited to larger more open maps, resource buildings that take up way too much space on such small maps, a command point limit that evaporates quickly thanks to larger battalions/hordes that cost more command points and heroes now costing command points, the abandonment of discounts, folding Rohan into Gondor, and the liberties taken with the lore, I am torn over BfME 2. More factions, an interesting fortress system, and better graphics are great and all, but when one battalion/horde of swordsmen or spearmen/pikemen is practically guaranteed to destroy a resource building in moments, unless archers or walls are involved, what is the point?
"I'm just a simple man trying to make my way in the universe." - Jango Fett
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
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Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie