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Favorite Moments in Gamming

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#1 Pasidon

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Posted 18 June 2014 - 10:06 PM

Sometimes when you're playing a game, there are moments that stick with you.  It could be a moment in the game play, or even a cut-scene that is worthy of cinema.

 

In my opinion, games are better than cinema.  They are better at telling stories, and their writers are making worlds that inspire them.  One of my favorite scenes comes from Thief 3: Deadly Shadows.  That final moment when you take away the Grey Lady's power, turning her back into an old hag, she has one of the best written lines I have ever heard.  "Back... back with you!  Old... so old..."  It's one of the best written endings I have ever seen:

 


Edited by Mathijs, 20 June 2014 - 10:09 PM.

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#2 Bart

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Posted 18 June 2014 - 10:34 PM

Red Dead Redemption

(SPOILERS AHOY!)

 

You're living happily ever...before (?) with your family on a farm, but they are kidnapped and you are forced to work for the authorities, having to capture an ex-colleague of yours, from back when you were in an outlaw gang.

So, after much trouble, you've got him, but they don't return your family yet, you must first go take out this other former gang member. So you get on a ferry of sorts and cross the river into Mexico. Here's the first semi-epic moment (which I totally missed due to getting into a fight early on).

 

 

Fast forward, you've also completed that mission, but now they need you to go to yet another area and go after the Big Bad, the leader of your former gang, who is forming up a new one.

In the end, you end up face-to-face with him, and he walks off a cliff...dead. Cue credits!

 

Except not! First you get to go back to your family and farm, and do a bunch of family and farm stuff. Then, one day, government agents show up at your farm. You get your family to safety, but in an epic standoff, they kill you! Permanently! The protagonist of the game... is dead! Cue credits!

 

Except not! No, fade to an image of your gravestone, then the camera moves, and there is your son, 10 years older now. But hey, why is the camera moving behind him? Oh, you get to play as him now. Well, I guess there aren't any credits then. Surely the game is over now, because you're the son now, which is obviously just so you can keep on playing while still killing the main character, and there are no more missions on the map.

 

However, through a series of sidequests, you will eventually trace and meet the government agent responsible for the entire ordeal your father went through.

You talk, you duel, you win, you walk away.

 

Now cue the goddamn credits!

 

 

 

That game was just so great in every possible way. I really hope there'll be a sequel, but even if it's loads better, it probably won't be able to beat the experience of the first time. :p


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#3 Pasidon

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Posted 18 June 2014 - 10:59 PM

What a fantastic choice... the end game of Red Dead Redemption is one of my top 5 favorite moments.  But the death of John Marston was probably the most traumatic moment I've ever experienced in a game. And his burial scene with the song, "Bury me not on the Lone Prairie" was just so well done and tear jerking.  Here's a nice video of this.  I locked in the time past all the gameplay to the part where he meets his gutting end:

 

https://www.youtube....3ZYWXgmzE#t=365

 

And yea, I loved the music when you first went into Mexico.  That's an awful thing to miss for the first time. 


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#4 The Best Guest

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Posted 19 June 2014 - 12:07 AM

Lest we all forget. 


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#5 Pasidon

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Posted 19 June 2014 - 12:23 AM

Hmm... never did care for Starcraft nonsense.  Bu it's Blizzard, so they do make some nice looking cut scenes.  And that music near the end was nice.  Just was a bit brief.


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#6 {IRS}Athos

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Posted 19 June 2014 - 12:53 AM

The best gaming moment I experienced recently was the ending of Fire Emblem: Awakening. I would rewrite this whole thing myself, but it's much more efficient to just link to the guy who had pretty much the same thoughts as me. So, here.

On a completely opposed note (a beginning rather than an ending), I absolutely loved the beginning of Morrowind. I pretty much have the entire thing memorized, despite only having played through the beginning three or four times.



The game basically says "All right, you have an important job to do. Here's 100 gold pieces, written directions to your next destination, and a goddamned iron dagger that you can't even hit things with. Good luck!"

And that is gaming at its finest.

Edited by {IRS}Athos, 19 June 2014 - 12:58 AM.

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#7 Mathijs

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Posted 19 June 2014 - 12:55 AM

Ah yes, the Morrowind opening. I vividly remember that. Awesome music.


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#8 Pasidon

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Posted 19 June 2014 - 01:01 AM

I remember the moment I walked out of that Legionnaire fort and into the open world.  It was that moment I realized I had no idea what to do, what I was doing, and that something awesome was bound to happen.


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#9 {IRS}Athos

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Posted 19 June 2014 - 01:10 AM

Same here.

Then I left town, decided to take a swim, and was killed by a fish within four seconds.

Morrowind was awesome.
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#10 Mathijs

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Posted 19 June 2014 - 01:41 AM

Remember that guy that came falling from the sky a little outside of Seyda Neen? I looted him, found the tome, and used it without thinking. That was my first death. No warnings were given, no hands were held. Splat. Dead.

 

Awesome game.


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#11 Elvenlord

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Posted 19 June 2014 - 03:29 AM

The first time you go out to the surface in Metro 2033, and the level Ghosts.


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#12 Pasidon

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Posted 19 June 2014 - 04:03 AM

Still need to beat Metro.  I just got frustrated on how awful the stealth is and quit somewhere near the middle.


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#13 MattTheLegoman

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Posted 19 June 2014 - 08:06 AM

Star Wars Battlefront
I should have lost the game as all the Republic forces had been wiped out by the CIS. But some glitch decided I wasn't going to lose until the last Clone Trooper, me, had been killed as well. I was a Medic. I destroyed several Battledroids with a measly pistol while racing around the map to resecure command points, before coming face to face with a Droideka (fast moving, shielded machine guns). So much metal was scraped that day, but my white plastic armour had not a scratch (due to hastily applied medic packs).

In that King Kong video game tie-in I remember fighting a raptor with nothing but a throwing spear - which I then had to retrieve from a very much still alive raptor to attack it again.

Edited by MattTheLegoman, 19 June 2014 - 08:12 AM.

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#14 OmegaBolt

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Posted 19 June 2014 - 08:52 AM

This is really a spoilerific topic. :p

 

One for me is easily this from Resident Evil 2. You've played through the game once, then using the zapping system replayed the other half of the story and discovered that the non-canon way of "Claire A, Leon B" is by far the most fun. Lots of bosses, plot twists and the odd bit of good self aware humour. You're running around the endgame labs as Leon and are attempting to escape, then comes the inevitable death of your romance Ada... but what you don't expect is an emotional and powerful moment between low-res polygonal manikins that far outclasses the canon story and, despite the hammy dialogue, shows the power of the Human ability to transpose meaning and emotion onto otherwise lifeless entities. This is what gaming's all about.

 

 

Also I think the best moment in StarCraft2 was probably the ending of Heart of the Swarm because the facial animations were incredible, and some really good voice acting.


Edited by OmegaBolt, 19 June 2014 - 08:58 AM.

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#15 Radspakr Wolfbane

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Posted 19 June 2014 - 09:29 AM

Gamming?


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#16 Pasidon

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Posted 19 June 2014 - 09:30 AM

Yea, thanks. Loosely.


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#17 Mathijs

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Posted 19 June 2014 - 11:06 AM

Another one of my favorite moments in gaming was the lead up to and the actual battle with Sniper Wolf in MGS1. Anyone played the original on PS1? Lots of amazing moments there.


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#18 Pasidon

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Posted 19 June 2014 - 08:26 PM

Yea... and someone dumped their coke on my original MGS disk as well.  But yes, Sniper Wolf and Otacon was such a good love story.  After that amazing battle with her, you get some great dialogue between Otacon and Snake.


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#19 Bart

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Posted 27 June 2014 - 06:29 PM

Assassin's Creed III

 

While the game had its flaws in the second half, the beginning was really good. The first time you enter the animus, you take control of a middle aged British dude, in a theater in Brittain. Surprising, since you already know that the game's protagonist is a Native American and it takes place in the New World. Oh well, it's just the tutorial, we'll get there.

 

But after the tutorial mission, you are still controlling (or in cutscenes, watching) the same guy, Haytham. Soon, he is sent to America by his Assasin bosses. Alright, that's one expectation reconciled.

Not quite though, since you're actually going to experience the long sea voyage across the Atlantic Ocean. And it's not a short section either. In several missions, you will have to deal with a nagging captain, Templar spies, a pursuing ship and a storm.

When it clears up, you climb to the top of the mast where, above the mist, you see that you have finally arrived in Boston. Now, already an hour or two into the game, the main titles are shown. It really feels like you've earned them.

 

 

But that's only the beginning of the beginning, since you're still playing as Haytham. You'll meet up with the members of your order on this side of the ocean. With them, you'll handle several more missions. You'll explore a good deal of Boston, and a significant part of the frontier area as well. You also free a group of Native American slaves, and Haytham eventually falls in love with one of them, Kaniehtí:io. This all culminates into the assassination of some military big shot after a chase in the woods.

 

By this point, you're several more hours further into the game. You've already done lots for the Assassin's, but you still haven't seen, let alone played with, its real protagonist. This alone I found a novel and daring move from Ubisoft. But it can't beat the next one.

You see, after the assassination Haytham returns to his buddies in Boston for the "debrief". At the end of this cutscene, it's revealed that he and they are, in fact, not Assasins. They are Templars!

 

(By the way, that's one of the most spoilerific subtitles I've ever seen.)

 

So, yeah, all that time you've been playing as the enemy, killing left and right. And it's hard to feel bad about it, because contrary to the Templars in the previous games, this time they aren't cartoon bad guys. From their point of view, they are on the good side, and they had you convinced as well. In fact, Haytham is one of most interesting characters in the series.

 

Naturally, after the reveal, you can't possibly be expected to play as Haytham any longer. However, we're still far from the start of the American Revolution, the main conflict in the game. After a short section outside the Animus, you return to finally take control of the main character, Ratonhnhaké:ton, who is (tada!) the son of Haytham and Kaniehtí:io, and living in a village in the frontier. However, you're still a child, far from being an Assassin. You go through some tutorial hunting missions, after which you encounter Charles Lee, one of the Templars who works with Haytham. When you return to your village, you find that he and his men have set it on fire. Your mother is trapped in a burning hut. You attempt to save her, but can't. She dies right in front of you.

 

Cut to a few years later, you are a teenager. You're instructed to go find an old Assasin dude and train with him. He reluctantly agrees, and gives you the name Connor. After a while you travel to Boston together. This is the city where you've already spent most of the beginning of the game, but you haven't actually been there since a while. It feels different now. You experience the unrest and incidents that will eventually lead to the revolution.

 

There are a few more training sequences. After a few more years, when you are an adult, you are finally promoted to a full Assasin. Also more or less at the same time, the revolution begins. So, the main story of the game, the one that all the trailers and pre-release information are about, has finally begun. By this point, you're halfway, or more, through the game's main missions.

 

From there on, it becomes more standard (and substandard) Assassin's Creed territory, though of course with the occassional gem of goodness and novelty. Which I won't describe further, because I've already described much more than "a moment" here :p

 

Of course, what also helps is that in the first half of the game, everything is still new. For example, I distinctly remember the first time it became winter in Boston, or the first time I was sent/allowed into the frontier.


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#20 Phil

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Posted 27 June 2014 - 07:25 PM

 

Still the best game ever made.


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