Has part of an experiment I have a tank which can spawn a gun (has a separate game object) using 'SpawnBehavior' module and a 'CombinedInfoModule' so it can dock to a bone (the bone information is correct).
My issue is that because the gun is attached to a bone on the tanks turret, the actual gun never turns when the tanks turret turns. It moves with the tank, but it is only in the correct position on the turret if the turret is facing forward.
The spawned gun has a 'SlavedUpdate' that has settings that mean that it cannot move about, yet I assumed that because it was supposed to be attached to a bone that was part of the tanks turret hierarchy, it would rotate along with the turret.
Is this normal behaviour for attached spawned models?
Is there some other way that I can get this to work?
Spawned model not rotating with turret
Started by Madin, Jul 01 2014 07:58 AM
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Posted 01 July 2014 - 07:58 AM
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