I have a question inside a modeling topic in SEE forums. I might as well as the same question here, in hopes to gain more input... I'm currently modeling Weta style Stone Giants for SEE, based on what we see in The Hobbit. These will be rigged to the Ent SKL after a great idea from Lauri, (instead of the current EA giant's SKL). Now, I am not sure wether to make this giant one single object, or if I should keep each major stone separate. Some say that it will be better with one object, to avoid risk of "floating stones", but I am afraid that if it's one object, that the stones will strech and create distortions in certain anims, and I imagine that if we keep the stones separate from each other, they will move without any major distortions.
So before I wrap this model up and topologize it into low res, for UV mapping... Anyone (skilled in modeling, rigging and animation) got any other ideas/thoughts?
Edited by Nazgûl, 01 July 2014 - 10:11 PM.