Have you ever asked: "Why make low-tier units when there are higher-tier units available" or "why make higher-tier units when I can just mass low-tier ones"? The following 7-part article takes you behind the scenes into the thinking process that goes on when developing a good RTS game. It's quite a long read but well worth it (if you haven't already done so), particularly if you are a MentalMeister.
http://www.oxeyegame...strategy-games/
Edited by fir3w0rx, 03 July 2014 - 01:50 PM.