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Question about mapping bridges


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#1 Luvaskot

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Posted 10 August 2014 - 09:06 PM

Hey,
 
I have a problem mapping. I put the bridge and it works fine, but I wanted to make destroyed bridges at the start so players ought to put engineer to repair it. I tried to go 'object properties' menu then go 'logical' settings and put initial health %0. Bridge was destroyed at he start but situation was permanently continued. Whenever I try to put an engineer inside it couldn't be repaired. If I put initial health %100 and destroy the bridge when playing the game I can repair it; however, if it had already been destroyed at the start I cannot repair it.
 
So can you help me please?


#2 Mathijs

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Posted 10 August 2014 - 09:08 PM

Tell me what game this is for, so I can move it into the C&C Guild (Revora's C&C modding division).


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#3 MattTheLegoman

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Posted 11 August 2014 - 01:55 AM

My idea would be to destroy the bridge soon after the game starts. You could set a script to fire at the beginning of the game to give a lethal amount of damage to an object.


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#4 Banshee

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Posted 11 August 2014 - 02:28 AM

He posted the same question at PPM, at the C&C3 mapping forums. And I think that MattTheLegoman's suggestion is good enough to solve your problem, but it needs to be tested.
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#5 Luvaskot

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Posted 11 August 2014 - 08:14 AM

Thank all of you for your answers. It is for the C&C 3 Tiberium Wars.



#6 Luvaskot

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Posted 11 August 2014 - 08:09 PM

https://www.dropbox....gue (2) (1).rar

 

Here is the GDI prologue map. In this map bridge can be destroyed at start. That is what I want, but i cannot do the same



#7 MattTheLegoman

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Posted 23 August 2014 - 12:47 PM

I will try it out. But sorry if I'm not that much into CnC.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#8 The Splat

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Posted 28 August 2014 - 02:56 AM

A very simple script here with a twist , there is something important you have forgotten to do in the setting up.
Looking more closely at the object properties of the bridge and you will notice there are some tabs and right on top object names.
The objects that comprise the whole bridge are named per segment and assigned to team player civilian not neutral.
then a simple unit menu script of unit X is dealt a lethal amount of damage is applied.

(its under damage a specific unit)

Im surprised this one troubled you and hope this solves your problem.




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