Goblins of Goblin Town
#21
Posted 19 April 2015 - 12:40 AM
#22
Posted 19 April 2015 - 01:27 PM
And... all done, and ready for rigging!
Low res, approx 2500 polys and a fairly decent UV map for once =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#23
Posted 19 April 2015 - 03:50 PM
one day u gotta teach me skinning
doing Gob King right now
#24
Posted 19 April 2015 - 06:09 PM
Cool, I hope you can bind it better than it was. If not, we'll go with what we had
I skin in zBrush, when I paint the model, directly on the 3D mesh. That's (IMO) much easier than skinning in 2D, in Photoshop.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#26
Posted 19 April 2015 - 09:32 PM
I don't think so... they'll probably be without battle gear, like in aUJ, but perhaps with randoms skins that gives necklace, wrist bands, etc...
This horde won't be recruitable. They'll only be a slave horde to the Great Goblin.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#27
Posted 23 April 2015 - 02:44 PM
Okay, so I guess I'm impressed.
Really, great work here, I gotta say, Naz.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#28
Posted 23 April 2015 - 04:05 PM
Thank you =)
Not sure if I'm gonna stay with just this model or make 1-2 more to randomize, like Wildmen...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#29
Posted 23 April 2015 - 08:28 PM
I personally would say texture variations would be just as effective as making separate models. I mean, extra diseases, variations of skin hues and glossiness, and then possibly just using differently scaled versions of the original model would achieve just as good a non-uniform look, without a lot of work.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#30
Posted 23 April 2015 - 08:59 PM
That's a good idea
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#31
Posted 23 April 2015 - 11:04 PM
#32
Posted 23 April 2015 - 11:32 PM
I would guess that they have something more like bubonic plauge , but most likely they are supposed to be giant zits or skin disorder caused by humid and dirty enviroment
Edited by Nazgûl, 23 April 2015 - 11:33 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#33
Posted 24 April 2015 - 05:41 AM
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#34
Posted 28 April 2015 - 10:05 PM
True that
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#35
Posted 02 May 2015 - 01:53 AM
Made some armor for them...
Fastest model yet. This took about 15 mins to sculpt, and paint =)
Edited by Nazgûl, 02 May 2015 - 01:54 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#36
Posted 02 May 2015 - 04:44 PM
Looks good
#37
Posted 02 May 2015 - 09:25 PM
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#38
Posted 02 May 2015 - 09:26 PM
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#39
Posted 02 May 2015 - 11:07 PM
Funny thing is, that is the high res mesh
And it is highlighted and painted with three shades of brown, like the loincloth.
It's not a very advanced piece, and it's not really supposed to be, but point taken =)
I could add more spikes and lumps though...
UV mapped, low poly final product. I added more spikes...
Edited by Nazgûl, 03 May 2015 - 12:22 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#40
Posted 03 May 2015 - 12:25 AM
One body, two heads and back armor. When in game, I'll also add random textures with wrist bands, ankle bands and upper arm pieces with small armor parts. We'll use LUA to randomize.
That should do it
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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