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Goblins of Goblin Town


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#21 njm1983

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Posted 19 April 2015 - 12:40 AM

Sweet. They so ugly

#22 Nazgûl

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Posted 19 April 2015 - 01:27 PM

And... all done, and ready for rigging!

Low res, approx 2500 polys and a fairly decent UV map for once =)

 

Goblin_Town_Goblin_LR.jpg

Goblin_Town_Goblin_tex.jpg


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#23 Valheru

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Posted 19 April 2015 - 03:50 PM

one day u gotta teach me skinning :smile2ap:

 

doing Gob King right now


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#24 Nazgûl

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Posted 19 April 2015 - 06:09 PM

Cool, I hope you can bind it better than it was. If not, we'll go with what we had  :trickydick:

 

I skin in zBrush, when I paint the model, directly on the 3D mesh. That's (IMO) much easier than skinning in 2D, in Photoshop.


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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#25 Bofur

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Posted 19 April 2015 - 08:04 PM

That does look awesome :) Will there be any armour for them, as seen in BotFA?

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#26 Nazgûl

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Posted 19 April 2015 - 09:32 PM

I don't think so... they'll probably be without battle gear, like in aUJ, but perhaps with randoms skins that gives necklace, wrist bands, etc...

This horde won't be recruitable. They'll only be a slave horde to the Great Goblin.

 

Goblins_High_Pass.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#27 Irenë Hawnetyne

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Posted 23 April 2015 - 02:44 PM

Okay, so I guess I'm impressed. :p

Really, great work here, I gotta say, Naz. 


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#28 Nazgûl

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Posted 23 April 2015 - 04:05 PM

Thank you =) 

Not sure if I'm gonna stay with just this model or make 1-2 more to randomize, like Wildmen...


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#29 Irenë Hawnetyne

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Posted 23 April 2015 - 08:28 PM

I personally would say texture variations would be just as effective as making separate models. I mean, extra diseases, variations of skin hues and glossiness, and then possibly just using differently scaled versions of the original model would achieve just as good a non-uniform look, without a lot of work.


"Everyone's a hero when there's nowhere left to run."

 

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#30 Nazgûl

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Posted 23 April 2015 - 08:59 PM

That's a good idea


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#31 MorguLord

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Posted 23 April 2015 - 11:04 PM

they could have AIDS ;)

BOTTAsig.jpg

 

 

 


#32 Nazgûl

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Posted 23 April 2015 - 11:32 PM

I would guess that they have something more like bubonic plauge  :whatoa:, but most likely they are supposed to be giant zits or skin disorder caused by humid and dirty enviroment  :trickydick:


Edited by Nazgûl, 23 April 2015 - 11:33 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#33 Irenë Hawnetyne

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Posted 24 April 2015 - 05:41 AM

I'd definitely agree with the latter. As odd a society as it is, its a society nonetheless, so to call their affliction plague you'd essentially say their society's got a few weeks left.

"Everyone's a hero when there's nowhere left to run."

 

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#34 Nazgûl

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Posted 28 April 2015 - 10:05 PM

True that  :themenace:


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#35 Nazgûl

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Posted 02 May 2015 - 01:53 AM

Made some armor for them...

 

Fastest model yet. This took about 15 mins to sculpt, and paint =)

 

GTarmor.jpg


Edited by Nazgûl, 02 May 2015 - 01:54 AM.

// C}{riZpc_punch.gif
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SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#36 HaldirOfLorien

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Posted 02 May 2015 - 04:44 PM

Looks good



#37 Irenë Hawnetyne

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Posted 02 May 2015 - 09:25 PM

That unfortunately looks like 15 minutes work. You should highlight it and blend it properly so that the quality matches what you've done with the rest of the model.

"Everyone's a hero when there's nowhere left to run."

 

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#38 Irenë Hawnetyne

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Posted 02 May 2015 - 09:26 PM

Referring exclusively to the armour that is.

"Everyone's a hero when there's nowhere left to run."

 

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#39 Nazgûl

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Posted 02 May 2015 - 11:07 PM

Funny thing is, that is the high res mesh ;)

And it is highlighted and painted with three shades of brown, like the loincloth. 

It's not a very advanced piece, and it's not really supposed to be, but point taken =)

I could add more spikes and lumps though...

 

fabdcb596d55d72d1089a48acea0f465.jpg

UV mapped, low poly final product. I added more spikes...

 

GTGarmor.jpg


Edited by Nazgûl, 03 May 2015 - 12:22 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#40 Nazgûl

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Posted 03 May 2015 - 12:25 AM

One body, two heads and back armor. When in game, I'll also add random textures with wrist bands, ankle bands and upper arm pieces with small armor parts. We'll use LUA to randomize.

 

That should do it :p

 

Goblin_Town_Goblins_LUA.jpg


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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