Hey guys,
I need your help. I'm trying to create a new buff fx for the farsight but it seems buffnugget is ignored. Any ideas or mistakes found in my code?
FXParticleSystem FarSeeingLD System Priority = VERY_LOW_OR_ABOVE Type = GPU_PARTICLE ParticleName = EXRing02.tga ;EXGandalfStaffFlare.tga Lifetime = 20 20 SystemLifetime = 1350 SortLevel = 1 Size = 5 5 BurstCount = 0.85 1.05 IsEmitAboveGroundOnly = Yes End Color = DefaultColor Color2 = R:78 G:200 B:110 5 Color3 = R:0 G:0 B:0 15 End Alpha = DefaultAlpha Alpha1 = 1 1 14 ;10 Alpha2 = 0 0 20 End Update = DefaultUpdate SizeRate = 0.1 0.1 SizeRateDamping = 1 1 AngleZ = -5 5 AngularRateZ = -0.03 0.03 AngularDamping = 1 1 AngularDampingXY = 1 1 End Physics = DefaultPhysics VelocityDamping = 0.85 0.85 End EmissionVelocity = OrthoEmissionVelocity X = -1.2 1.2 ;-1 1 Y = -1.2 1.2 ;-1 1 Z = 0.25 0.5 End EmissionVolume = LineEmissionVolume StartPoint = X:-7 Y:0 Z:8 EndPoint = X:3 Y:0 Z:8 End ; EmissionVolume = CylinderEmissionVolume ; Radius = 7 ; Length = 10 ; Offset = X:0 Y:0 Z:8 ; End ; Draw = DefaultDraw ; End Draw = GpuDraw FramesPerRow = 1 TotalFrames = 1 SpeedMultiplier = 1 End End ;---------------------------------------- ;---------------------------------------- Object FarSeeingBuff AddModule Draw = W3DBuffDraw ModuleTag_Buff01 ModelName = NONE ; EXHealbiggest End End AddModule Draw = W3DScriptedModelDraw ModuleTag_Draw DefaultModelConditionState Model = None ParticleSysBone = NONE FarSeeingLD FOLLOWBONE:YES End End End ;============================== EditorSorting = SYSTEM ArmorSet Armor = NoArmor End VisionRange = 0.0 KindOf = BUFF End ;-------------------------------------- ;-------------------------------------- FXList FX_FarSeeingLeadership BuffNugget BuffType = Leadership BuffInfantryTemplate = FarSeeingBuff BuffCavalryTemplate = FarSeeingBuff BuffTrollTemplate = FarSeeingBuff BuffShipTemplate = FarSeeingBuff BuffMonsterTemplate = FarSeeingBuff IsComplexBuff = No BuffLifeTime = 45000 End ;ParticleSystem ;Name = FarSeeingLD ;AttachToObject = Yes ;Offset = X:0.0 Y:0.0 Z:-2.0 ;End End ;------------------------------------------ ;------------------------------------------ ModifierList FarSeeingNew Category = SPELL Modifier = RANGE 35% // Additive. Modifier = VISION 35% // Additive. Duration = 45000 // Matches RefreshRate of giving module FX = FX_FarSeeingLeadership ModelCondition = EMOTION_CELEBRATING ; ; End