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Juggernaut: 7v1 Map


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#1 ROMaster2

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Posted 13 October 2014 - 10:12 PM

ujAVZzR.png

 

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^ click for more images

 

This is a map I made about 6 months ago and play it about 70% of the time I launch the game. I figured I may as well upload it to see if others are interested.

 

It pits one player who:

  • has all faction technologies (Allied, Soviet, Yuri, GDI, and Nod)
  • has nearly all bonus units (such as Sniper, Cosmonaut, Cyborg Paralyzer, Chrono Prison, Repair Disk, Grand Cannon)
  • has many buffs at start (Hospital, Repair Shop, Tech Airport, Nuclear Reactors, SpySat Uplink)
  • has a steady flow of cash (about $500 every ten seconds at Normal speed)
  • is on higher ground for superior positioning (with Bunkers at the main entry point)

against 7 players (Humans or AI) who only have what they start with (and one Oil Derrick).

 

I haven't tried it out online yet so I'm not sure how balanced it is. There are a few things worth mentioning:

  • Navel has been disabled, partly for balancing, and that the game crashes if you have all the Navel bases built with everything else.
  • The Juggernaut has to build all appropriate buildings to gain the technologies, which include Refinaries (which holds no purpose for them).
  • The Juggernaut can build a Core Defender at $30,000 once they have built all the Tech Centers. However, this takes a while to save up for.
  • It may be possible for the Juggernaut to wipe out 1 or 2 enemy players before the others can prepare a counter, given their build speed.
  • The Juggernaut's base isn't perfectly defended. Chrono Legionnaires can sneak in fairly easily and a bombardment of aerial units may work.
  • Destroying the Oil Derricks in the back will cripple the Juggernaut. This is no small task.
  • Subterranean units can sometimes dig nearby the white spots even when they're covered.

For some reason the forum won't let me upload an attached file, so here's the link for it:

https://drive.google.com/open?id=0B2wptWxKltqicEVIUWE3N2drZms

I'll be improving it overtime so check back for updates.


Edited by ROMaster2, 27 November 2016 - 02:55 AM.


#2 TrIggA64

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Posted 17 October 2014 - 01:54 AM

Looks interesting, if I get Reloaded working I'll definitely give it a go.



#3 ROMaster2

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Posted 18 October 2014 - 07:23 PM

I think I'm going to try rebuilding the map so it's more aesthetically appealing and feel somewhat like a campaign mission. I would include triggers for Core Defender to play the video as seen in Tiberium Sun when it deploys but it's not included in the current release of C&C Reloaded.

 

EDIT: Okay, made an alternate version to the one above. The map has completely changed so the Juggernaut is now at the northern most point of the map, and the majority its abilities are inside a Juggernaut Command Center. I'll post pictures when I can get around to it.

 

Verison A is the standard version:

https://drive.google.com/open?id=0B2wptWxKltqiSjdQRTgzekN1bmc

Version B has the Super (Duper) Weapons disabled when Super Weapons are enabled, so buildings like the Weather Control Center and the Nuclear Missile Silo cannot be built but the Chronosphere and Iron Curtain can be.

https://drive.google.com/open?id=0B2wptWxKltqicEVIUWE3N2drZms

I still plan on updating this more and will take any suggestions.

 

EDIT2: I have a video of the map above: https://www.twitch.t...ter2/v/44879901

EDIT3: Fixed links


Edited by ROMaster2, 27 November 2016 - 03:01 AM.


#4 TWU

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Posted 03 February 2015 - 04:46 AM

Excuse my ignorance, but how do I download maps from a link like you just posted? It's different than what I'm used to doing to download maps.



#5 ROMaster2

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Posted 10 February 2015 - 02:18 AM

Excuse my ignorance, but how do I download maps from a link like you just posted? It's different than what I'm used to doing to download maps.

 

Just copy the link(s) into the URL bar to download them. Dropbox is weird with their downloading system so I fixed the link.



#6 Directive255

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Posted 14 March 2015 - 08:06 AM

Hmm. Just played the map. It's nice and I have fun wrecking enemy forces.

 

P.S. Why don't add some tech buildings, civilian buildings, props, roads and trees? IMO it looks a bit dull and unfinished. No grasses, no trees, that makes Mirage Tanks almost pointless.


Edited by Directive255, 14 March 2015 - 08:06 AM.

cake love <3 cake love <3

Hive Workshop Account: http://www.hiveworks...rs/Directive255





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