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Mordor Faction Plan


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#1 Mathijs

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Posted 08 November 2014 - 10:37 PM

MORDOR
 
HEROES
 
Witch-king – 3000 (starts at rank 3)
Rank 1: Toggle mount
Rank 1: Black Captain
Nearby units gain +50% damage and experience gain while losing -25% health.
Rank 1: Chief of the Nine
Nearby Nazgûl gain +25% damage.
Rank 5: Morgul Blade
Stuns and greatly damages an enemy hero.
Rank 8: Lord of Wights
The Witch-king summons several Barrow-wights.
Rank 10: Hour of Doom
Enemy units in the radius temporarily lose all leadership.
 
Khamûl – 1200
Rank 1: Toggle mount
Rank 1: Screech
Unchanged
Rank 3: The Black Easterling
Easterlings near Khamûl gain +50% experience.
Rank 5: Dread Armor
Khamûl is equipped with his heavy armor. Nearby enemy units lose -5% of all stats.
Rank 8: Relentless Pursuit
Movement speed increased by 20%, damage by 20% for a brief time.
 
Ûvatha – 1200 
Rank 1: Toggle mount 
Rank 1: Screech 
Unchanged 
Rank 3: The Scourge of the South
Haradrim near Ûvatha gain +50% experience. 
Rank 5: Dread Armor 
Ûvatha is equipped with his heavy armor. Nearby enemy units lose -5% of all stats. 
Rank 8: Relentless Pursuit 
Movement speed increased by 20%, damage by 20% for a brief time.
 
Gothmog – 800
Rank 3: Lieutenant of Morgul
+10% movement speed and +25% damage to nearby orcs.
Rank 3: Time of the Orc
Summons two hordes of orcs/orc archers.
Rank 6: Master of Siege
Nearby catapults reload faster (if impossible, +15% movement and damage to catapults)
 
Gollum - 100
Rank 1: Wring Its Filthy Little Neck
Deals moderate damage to a unit (should instantly kill Mordor and Gundabad Orcs, Rohan Peasants, while severely damaging unupgraded Gondor Soldiers and Uruk-hai).
 
Mouth of Sauron – 1200
Rank 1: Mount
Rank 2: Vile Eloquence
Units in radius gain experience.
Rank 3: Black Speech
Enemy units lose 50% health and 50% damage for a short time (Area effect)
 
Sauron – 1500 (Unlocked through spellbook)
Rank 1: Gorthaur
Sauron inspires fear into all nearby units, be they friend or foe.
Rank 1: Conflagration
Destroy enemy hero. (only deals 25% of total damage to Dúrin's Bane, Gandalf the White, Saruman, Elessar, and Radagast)
Rank 1: Annatar, Lord of Gifts
Temporarily converts enemy units in large radius.
 
UNITS
 
Black Uruks 
Cost: 150
Similar to Isengard Uruk-hai but with 25% less armor.
May receive Banner Carrier upgrade.
Requires rank 2 Orc Pit.
Siege Towers 
More resilient against fire arrows while undeployed.
 
STRUCTURES
 
[no changes]
 
SPELLBOOK
 
Morgul Statue (1pp) 
Summons a Morgul Statue. Nearby friendly units gain +%50 armor, nearby enemies lose all leadership.
Eye of Sauron (1pp)
Unchanged
Variags of Khand (3pp)
Summons three Variag Chariots.
Scavenger (4pp)
Unchanged
Call of the Horde (4pp)
Unchanged
Darkness (6pp)
Unchanged
Wraiths on Wings (7pp)
Summons two Nazgûl on Fellbeasts.
The Dark Lord (15pp)
Unlock Sauron

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#2 numan

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Posted 14 November 2014 - 10:09 PM

Will you give more spells to sauron?(like mount of doom in bfme 2)



#3 Mathijs

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Posted 14 November 2014 - 10:29 PM

Sauron – 7000 (Unlocked through spellbook)
Rank 1: The Dark Lord
Nearby units gain +100% attack damage
Rank 1: Conflagration
Kills enemy hero (only deals 25% of total damage to Dúrin's Bane, Gandalf, Saruman)
Rank 1: Giant Mace (passive)
Sauron deals powerful splash damage.
Rank 1: Annatar
Temporarily converts enemy units in large radius.

 

Nah, I think this is powerful enough without bordering on OP. SaF won't have any major explosions or army killing powers for any hero.


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#4 numan

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Posted 14 November 2014 - 10:42 PM

But a power like fireball or like something that may be cool for sauron.

And one other point is witchking's level 10 spell may have extra damage for heroes.



#5 numan

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Posted 15 November 2014 - 01:29 AM

It seems more units on moddb site.(for exp harads, scavenger..)But here it is writing that only black uruks.Which one is true :p



#6 Mathijs

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Posted 15 November 2014 - 01:33 AM

The 'scavenger' was just an example of a possible Orc variation.

 

Haradrim models shown on Moddb are replacements for the Harad units that already exist in Mordor.


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#7 numan

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Posted 15 November 2014 - 01:36 AM

Oh ok.Well,will you add more new units to vanilla factions before releasing the mod?



#8 Mathijs

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Posted 15 November 2014 - 01:38 AM

Yes... the units mentioned in the faction plans. I don't think we'll add any more than that because we don't want to add unnecessary stuffing to factions.

 

We might add more specific and diverse units to the campaign though once we start to work on that.


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#9 numan

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Posted 15 November 2014 - 01:45 AM

Then the all parts of solo play is completed,right?You will just work on campaign after now,wont you?



#10 Mathijs

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Posted 15 November 2014 - 01:50 AM

The planning is complete. We're still working on implementing everything. So no, we won't work on the campaign yet.


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#11 numan

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Posted 18 November 2014 - 12:44 AM

Is the sauron  strongest hero with respect to 1vs1?



#12 Mathijs

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Posted 18 November 2014 - 03:45 PM

Either Sauron or Dúrin's Bane. We'll see.


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#13 numan

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Posted 18 November 2014 - 05:58 PM

Cool^^ I think gandalf the white should be strong as sauron.maybe a little weak.But definetely should be stronger than balrog.Also aragorn should be strong enough.Just my opinions :)



#14 andrej

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Posted 27 November 2014 - 12:28 PM

Gothmog should have Ride A Warg ability. My opinion :)


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#15 Dúnedain76

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Posted 27 November 2014 - 03:52 PM

I'm pretty sure we were going to give him the option. It's just not listed above.



#16 Kwen

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Posted 27 November 2014 - 04:47 PM

I'm not 100% sure, but what would be the point other than the very brief moment in the movie where he was shown riding..? I mean, Mordor doesn't have any conventional cavalry anyways, so why would having a Warg-mounted Gothmog actually be useful?


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#17 Mathijs

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Posted 27 November 2014 - 06:33 PM

I'm not 100% sure, but what would be the point other than the very brief moment in the movie where he was shown riding..? I mean, Mordor doesn't have any conventional cavalry anyways, so why would having a Warg-mounted Gothmog actually be useful?

He won't be particularly useful (except for trampling and generally being faster (keeping up with the Nazgul and Mouth of Sauron). But we'll do it anyway because it's in the film and it looks cool. Not everything needs to have a certain purpose in this mod, part of it is also just creating and putting in cool stuff because we're Tolkien nerds. :p


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#18 Kwen

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Posted 27 November 2014 - 07:37 PM

Fair enough! You are right that it is proper (and cool).


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#19 numan

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Posted 29 November 2014 - 02:02 AM

I have a question.Why does sauron give only attack leadership?

#20 Mathijs

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Posted 29 November 2014 - 02:05 AM

Because his presence is terrifying even for orcs. They will just want to fight harder so they don't get a bad rap with the S-man.


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