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Eriador Faction Plan


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#1 Mathijs

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Posted 08 November 2014 - 10:48 PM

Eriador faction

 

Buildings

 

Bree-land Homestead

Cost: 350

Resource gathering structure, can be built in castles, camps, outposts, and on resource plots, where the price is reduced to 200 and the structure starts at rank 2.

Rank 1: Farmer’s Militia

Cost: 100

Similar to Rohan Peasants with slightly stronger base stats. May repair structures. May receive banner carrier upgrade.

 

Bree-land Hall

Cost: 200

Recruitment structure, can be built in castles, camps, and outposts.

Rank 1: Bree-land Townsguard

Cost: 2000

Drafted Breelanders carrying spears. Strong vs. archers, cavalry. Weak vs. swordsmen. May receive banner carrier and heavy armor upgrades.

Rank 1: Took Archers

Cost: 300

Drafted Tooks carrying bows. Strong vs. swordsmen, monsters. Weak vs. cavalry, pikemen. May receive banner carrier, heavy armor, and fire arrow upgrades.

   

Bree-land Smithy

Cost: 800

Unit upgrades. Can be built in castles, camps, and outposts.

Reduces structure costs by 15%.

Rank 1: Chainmail Shirts

Cost: 1000. 450 per unit.

Increases armor by 50%.

Rank 1: Fire Arrows

Cost: 1200. 500 per unit.

Increases archer damage by 50%.

 

Siege Workshop

Cost: ????

Rank 1: Siege Ram

Cost: 500

Breelanders carrying a battering ram. Strong vs. structures and gates.

Rank 1: Dwarven Catapult [requires Dwarven Craftsmen power]

Cost: 800

Dwarf-built catapult. Strong vs. structures and gates.

 

Bree Well

Nearby units recover health. Reduces unit costs by 5% per pit, to a maximum of 25%.

 

Ancient Statue

Nearby units are buffed. Reduces hero costs by 5% per statue, to a maximum of 25%.

 

Prancing Pony

Unlocked through spellbook, second tier, center spell, 4pp.

Cost: 800

Gathers resources and recruits travellers.

Peasants, hobbitry, and townsguard may enter the inn, giving the player some resources and becoming unavailable after.

 

Rank 1: Recruit Ered Luin Venturers

Cost: 600

Recruited instantly.

Limited to three battalions. (Changed from two)

Ered Luin venturers are strong melee units.

Rank 1: Closed Ranks Formation

+30% armor, -35% speed. (Changed from +50%/-25%)

 

Rank 1: Recruit Rivendell Knights

Cost: 800

Recruited instantly.

Limited to two battalions.

Rivendell Knights are powerful cavalry.

Rank 1: Wedge Formation

Same as Gondor Knights

 

Dúnedain Gathering

Cost: 800

Recruitment structure, can be built in castles, camps, and outposts.

Rank 2: Dúnedain Captain

Cost: 600. 150 per unit.

Banner carrier upgrade.

Rank 1: Dúnedain Rangers

Cost: 850

Unit similar to Gondor’s Ithilien Rangers, but with greater health. May receive heavy armor, banner carrier and fire arrow upgrades. Stealthed near trees.

                Rank 1: Entrenchment (formation)

                -10% armor, -10% movement speed, +25% damage.

Rank 1: Barrow Blades

Cost: 1500. 450 per unit.

Same bonuses as stock forged blades but with 20% added magic damage.

Rank 2: The Grey Company

Cost: 1200

Powerful units that gain abilities as they rank up. Limited to three. Cannot receive any upgrades. Carry spears. Stealthed near trees. Unaffected by unit cost decreases.

                Rank 1: Leading the Charge (formation)

                -35% armor, +10% movement speed, +25% damage.

                Rank 2: Noble Resolve

                Members of the Grey Company have a 50% chance to ignore knockback and trample effects.

                Rank 4: Elendil!

                Nearby units temporarily gain +25% damage and fear immunity.

 

Heroes

  

Gildor Inglorion – 900

Rank 1: Elvish Counsel

Reveals a small portion of the map.

Rank 1: Golden Radiance

Temporarily stuns enemy units.

Rank 5: Elven Scouts

Summons a battalion of Elven Archers.

 

Elladan – 1100

Carries an elven blade.

Rank 1: Sons of Elrond

Elladan gains +25% attack damage when near Elrohir.

Rank 3: With Haste!

Elladan and nearby units permanently gain a 10% movement increase.

Rank 7: Righteous Anger

Elladan gains +100% damage and +50% attack speed for a short time.

 

Elrohir – 1100

Carries an elven longbow.

Rank 1: Sons of Elrond

Elrohir gains +25% defense when near Elladan.

Rank 3: Woodland Tactics

Elrohir and nearby units permanently gain a 20% health and armor increase.

Rank 7: Fierce Protector

Elrohir gains +100% health and +50% damage for a short time.

 

Halbarad of the Dúnedain – 1400

starts at rank 3

Rank 1: Toggle bow/sword

Rank 3: Steadfast Leader

Units near Halbarad become immune to fear and gain +50% experience.

Rank 5: Perseverance

Halbarad temporarily gains +50% health and armor.

Rank 8: Standard of the Seven Stars

Halbarad unfurls his banner. Nearby units gain +150% damage while the banner lasts.

 

Elrond – 3000

starts at rank 3

Rank 1: Mount

Rank 3: Lord of Rivendell

Units near Elrond heal when out of combat and have +100% experience gain in combat.

Rank 5: Vilya, Ring of Air

Stuns nearby enemy units.

Rank 7: ???

 

Aragorn II, Chieftain of the Dúnedain – 2500

starts at rank 5

Rank 1: Toggle bow/sword

Rank 1: Chieftain of the North

+50% damage and +50% armor to nearby units.

Rank 1: Kingsfoil

Heals nearby units and heroes.

Rank 3: Legendary Swordsman

Aragorn temporarily gains +50% and +25% armor.

Rank 6: Masterful Woodsman

Nearby units gain experience.

Rank 10: Valor of the North

Glorious charge for infantry

 

King Elessar Telcontar – Requires Reunited Kingdom power

Rank 1: Toggle bow/sword
Rank 1: King of Arnor and Gondor
+100% damage, +100% armor, and +150% experience gain to nearby units.
Rank 1: Hands of the King
Heals nearby heroes and units.
Rank 3: Mighty Swordsman
Aragorn temporarily gains +100% damage and +50% armor.
Rank 5: Glory of the Elendilmir
Units in the radius gain experience.
Rank 5: Stand, Men of the West!
Glorious charge for infantry.

 

Spellbook powers

 

Rallying Call – 1pp

Units in the radius gain +50% damage for a short time.

Ruined Tower – 1pp

Summons a ruined Arnorian tower that may be garrisoned.

Halfling Leaf Trade – 3pp

Halfling Leaf Trade temporarily increases resource output of selected farms by 50% (or whatever the Isengard power does). Would be cool if it had a brief smoke FX.

The Prancing Pony – 4pp

Unlocks The Prancing Pony Inn.

Summons random unit battalions.

Dwarven Craftsmen – 3pp

Decreases upgrade costs by 15%.

Unlocks the Dwarven Catapult from the Bree-land Workshop.

Downpour – 6pp

Freezing rain.

Might of the Eldar – 6pp

Summons three battalions of Rivendell Warriors and three battalions of Rivendell Knights led by Glorfindel.

The Reunited Kingdom – 15pp

All build times are permanently decreased by 25%.

All upgrade costs are reduced by 10%.

Aragorn is crowned King of the Reunited Kingdom.


No fuel left for the pilgrims


#2 numan

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Posted 14 November 2014 - 11:05 PM

Mmm where is glorfindel,i didnt see him ?



#3 Mathijs

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Posted 14 November 2014 - 11:06 PM

We'll make him part of the Might of the Eldar summon. Was a bit of a late decision, forgot to add that to the document I guess. :p

 

Added.


No fuel left for the pilgrims


#4 numan

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Posted 14 November 2014 - 11:10 PM

Oh ok now it became more clear :p


Edited by numan, 14 November 2014 - 11:10 PM.


#5 numan

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Posted 15 November 2014 - 01:01 AM

Well,it seems a lot of things completed as I see.Will you give us the approximate release date :p Or are you waiting for complete AI ?



#6 Mathijs

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Posted 15 November 2014 - 01:03 AM

No release date, sorry.


No fuel left for the pilgrims





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