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Mental Omega News Bulletin #3 (17/11/2014)


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#1 Speeder

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Posted 17 November 2014 - 07:14 PM

Weekly updates continue, with more Act Two missions revealed and additional info on new features planned for Mental Omega. We start with a visit to a place familiar to some..
 

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After Act One the Soviets emerge victorious and control the entire European continent. They've built a large prison facility in Warsaw, the capital of Poland, which in this timeline is never completely destroyed. Now a city transformed into a fortress, where the Soviets hold one of their most valuable prisoners. You, as the Allied commander, will have to use the first ever Chrono Legionnaire suit to rescue this prisoner. The Allied Act Two begins with.. 

Operation: The Mermaid

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If you ever wondered, why the Allies never used their teleport troops to end all conflicts, Mental Omega will offer a believable explanation. The Chrono Legion is an elite assassin task force lurking in the darkness of time and space, preparing for the moment when the Allies will be ready to fight back against their oppressors. With limited resources available in Great Britain, the technology becomes highly experimental and expensive, and if it would ever fall into Yuri's hands thanks to mind control, it would likely put an end to all Allied plans for an insurrection.

Any screenshot of another location in this mission would be a major spoiler, since the city is a labyrinth and the map design relies on Chrono Legionnaire's inability to teleport into shroud, which is why this is the only one we can show to you, at least right now. A hint though: the end is where The Mermaid is. The building's artwork was created by Nooze.
 

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A new Ares DLL feature introduced in version 0.8 allows us to create buildings which when owned will make all newly build units or even structures veteran or elite at the moment of their creation. The feature has additional customization, making it possible to specify which objects can or cannot gain these bonuses, meaning that you can create a structure which only grants immediate elite status to just Libra, for example. Read more about this logic here.

So far, we've made use of this feature and with Nooze's help we added 4 new tech buildings.
 

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From the top-left to bottom right: Tech Academy, Tech Heavy MachineryTech Aeronautics, Tech Defense Bureau, which grant initial veterancy to infantry, ground units, aircraft, and defenses respectively. We might consider adding one for the navy in the future. Special objects which grant elite status to selected units might appear in some form.
We have new tech buildings and with the introduction of new tech buildings comes a need to actually have those on the skirmish maps.
 

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Map Preview #7: (4) Tournament Complex (urban; standard map pool) by Toveena
Map Preview #8: (4) Eternal Alliance (new-urban; standard map pool) by Toveena

Depicted in the links above are two brand new 4-player maps which feature the new tech buildings in important positions. Since they provide you early veterancy for the price of a single Engineer, capturing them quickly might give you a serious advantage early game and if you play your cards well and manage to hold the structure long enough, this advantage might give you victory. Designs of both "(4) Tournament Complex" and "(4) Eternal Alliance" encourage 2v2 team games, but by Mental Omega's game mode standards they are not maps limited to the obsolete 'Team Alliance' mode. You can, but are not forced to, play these maps in teams but also in any other mode you want.
 

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Remember the Iron Fist? It's the unit which was supposed to work as advanced Soviet stolen tech until the enhanced Apocalypse Tank replaced it. Maybe we should think of a way to bring it back into the skirmish play.. Also that's a nice unused Mental Omega logo.
 

 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
Right now we're in need of additional Voxel Artists, 3D Artists, Mission Scripters and Voice Actors.
Single contributions are welcome.
 

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Edited by Zenothist, 01 December 2014 - 09:00 PM.

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#2 MrFreeze777

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Posted 18 November 2014 - 08:27 PM

I like the backstory for the Chrono Legionaire and Operation Mermaid. 

Also tech building like Tech Academy, Tech Heavy Machinery, Tech Aeronautics, & Tech Defense Bureau will definitely spice up Skirmish/Multiplayer matches.

Keep up the good work Speeder, I can't wait for BR2 to finally be released.



#3 edumm

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Posted 19 November 2014 - 12:02 AM

Simply awesome... I see these updates and do not believe that you guys are capable of doing something so amazing.



#4 D1ngo

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Posted 19 November 2014 - 12:16 PM

"Owl and Friends" - I see what you did there. <^_^



#5 Speeder

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Posted 19 November 2014 - 12:36 PM

I'm glad that you did. :shiftee:

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