Posted 05 December 2014 - 11:50 AM
I started with the American command center, only to find that the textures & material settings on the model are a mess, I then soon fond that all the American & GLA buildings have this problem >.>
Unlike the Chinese buildings that were a simple matter of import the model, apply one or two UVW mapped textures & render. The USA/GLA ones however use multiple small textures for each side/face of the model & on top of that none of them are listed in the material editor. Obviously two different artists worked on the Generals buildings, using two very different texturing methods. Its also obvious why I didn't convert the USA/GLA models several years ago along with the Chinese buildings, at that time wouldn't have even know were to start with fixing them.
Now days tho I know my way around 3DS Max a lot better so it shouldn't be a problem, It will however require cutting up the models into their individual parts & studding screenshots to find the correct textures for each part. This means that In the time it took me to convert all the Chinese buildings I'll be able to make one USA/GLA building.
Well enough with my grumbling & on to a render...
Posted 05 December 2014 - 12:55 PM
That looks really good.
No fuel left for the pilgrims
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