I need help.My ROTWK is lagging when are many units on screen.Its's not my compute's fault.I think the problem is the game's allocated memory.I found an ini name Memorypool but i don't think the game use it.
Please help !
Posted 15 December 2014 - 05:07 PM
I need help.My ROTWK is lagging when are many units on screen.Its's not my compute's fault.I think the problem is the game's allocated memory.I found an ini name Memorypool but i don't think the game use it.
Please help !
Posted 16 December 2014 - 11:42 AM
maybe the engine simply can not handle it?
What is many units?
Posted 16 December 2014 - 12:12 PM
20-25 hordes
Posted 16 December 2014 - 12:23 PM
I had same problem at skyrim ( the game was crashing whent it had to generate 20-30 npcs) but i found on the internet some files that show how much memory the game uses and can be edited.i was wondering if rotwk has something similar.
Posted 16 December 2014 - 04:22 PM
The game is so old, I do not expect it has any way to allocate more memory.
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Posted 17 December 2014 - 07:33 AM
The Sage engine is poorly coded. Even todays machines will lag on Ultra High details aswell as BFME1 having the issue of 'mouse skipping' on Ultra. Theres not much you can do buddy
Posted 17 December 2014 - 12:31 PM
ok, thanks to all
Posted 17 December 2014 - 01:21 PM
i have another problem on another topic if you want to check out
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