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Mental Omega News Bulletin #9 (19/01/2015)


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#1 Speeder

Speeder

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Posted 19 January 2015 - 03:27 PM

Welcome back, Proselytes. It is time to reveal the next weekly news bulletin to you.
The development of Act Two continues.
 

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An unindentified object has entered the Earth's atmosphere. Its estimated destination has been determined by the Chinese navy who patrols the Pacific Ocean. Whatever it is, it's heading straight towards a location which turns out to be a PsiCorps fortress on the Exillian Island. The object is of utmost importance to Yuri's cause so the PsiCorps prepares for defense. The further direction of the Mental Omega War will be decided in.. 

Operation: Dance of Blood

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By revisiting the iconic location from the Yuri's Revenge campaign, Operation: Dance of Blood gives us an opportunity to create an even more interesting reversal, in a very literal sense. The player is now controlling the PsiCorps forces who reside on the island, while the Soviet attackers strike from all sides and will establish bases at three locations which you could choose between in the original mission. The reversal does not end here, as instead of launching the space shuttle, PsiCorps will now try to land one. What exactly is the cargo Yuri is having sent from space? No one knows yet, but the Chinese might be the first to learn. Whatever it is, it will heavily weigh in on the outcome of this war.
 

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Map Preview #25: (2) Flood (temperate; "Islands" map pool) by Speeder
Map Preview #26: (3) Unfair Advantage (new-urban; "Fortress" map pool) by Toveena
Map Preview #27: (6) Loaded Dice (desert; "Islands" map pool) by Speeder
Map Preview #28: (6) Stronghold Prime (new-urban; "Fortress" map pool) by Toveena


It's a special modes map special! We have not forgotten about the additional game modes and we're continuously expanding their map pools with additional entries. New "Islands" mode map '(2) Flood' is the answer to a question nobody asked: what would happen if '(2) Drought' was filled with water? There would be water everywhere! Oh, and additional cliffed elevations would appear.. for no reason. Plus, of course, the players would escape from the lower area to the elevated one to avoid the flooding of their bases. Sticking to your starting location for the entirety of the match might not be the best idea considering the amount of valuable resources and other goods located on the smaller islands.

'(3) Unfair Advantage' is a remake of the Tiberium Wars map and a new addition to the Fortress game mode which has been revamped and all of the clones of standard maps have been replaced with new unique entries. Additionally, the amount of resources, defenses and freebie tech buildings given to the defender has been normalized in all of the maps in this mode, although with the rising amount of players the defenders might get additional special boons which vary from map to map.

'(6) Loaded Dice' is another new "Islands" map with a unique design that puts emphasis on defending the choke points in both water and land areas. The naval fights will take place out in the open, however the deciding factor will be the ability to break through a side's defenses. The possibilities to attack from the ground are limited, however you can be sure land units will be used to fight for the additional resources.

'(6) Stronghold Prime' is the ultimate "Fortress" map which pits 5 players against one poor defender who has to rely on a specific construction of his location and the bonuses he receives at the very beginning. With the initial upgrade to his defender, the defender might want to create more turrets than in any other "Fortress" maps and the possibility to place them on the concrete cliffs is another reason why he should do so.
 

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
Right now we're in need of additional Voxel Artists, 3D Artists, Mission Scripters and Voice Actors.
Single contributions are welcome. 

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