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#1 Valheru

Valheru

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Posted 07 February 2015 - 06:07 PM

Hey guys, not sure where else to put this, just wanted to point out something that I havent seen in any mods so far. perhaps other people have picked up on it, im not sure

 

As you increase map zoom(further out), the sounds at ground level decrease their volume according to how much you zoom in and out. 

 

Eg a map with 560 zoom will be hard to hear units at ground level, whereas 200 map zoom the volume will be more audible.

 

It might be subjective of course, but I personally prefer to hear everything regardless of how far out your map is zoomed.

 

The fix - audiosettings.ini

 

Play with these, I cant  remember what does what but it works :)

 

  ;; Fade-out-sounds-which-are-offscreen-when-zoomed parameters
  ZoomFadeDistanceForMaxEffect = 3000    ; How far off screen do the sounds need to be to get the full fading effect?
  ZoomFadeZeroEffectEdgeLength = 800 ; ; 260    ; When the shortest edge of the viewed region is longer than this, we do not use zoom-based fadeout
   ; In other words, at normal full zoom, don't fade off-screen sounds at all
  ZoomFadeFullEffectEdgeLength = 560 ; ; 135    ; When the shortest edge of the viewed region is shorter than this, we apply 100% of the zoom-based fadeout
; In other words, when zoomed all the way in, fade off-screen sounds by 100% of their ZoomedInOffscreenVolumePercent


MicrophoneMinDistanceToCamera = 800 ; ; 100
  
  ; If the MicrophonePreferredFractionCameraToGround would put the microphone farther away than this
  ; from the camera, leave it this far 
  MicrophoneMaxDistanceToCamera = 560 ; ; 300


  ; After finding the camera position using the 3 parameters above, move it towards the x,y position
  ; of the camera's look-at point by this amount (keeping height)
  MicrophonePullTowardsTerrainLookAtPointPercent = 60%


  ;Handles changing 3D sound volume whenever the camera is close to the microphone.
  ZoomMinDistance     = 800; ; 130.0    ;If we're closer than the minimum distance, then apply the full bonus no matter how close.
  ZoomMaxDistance     = 560 ;  ; 425.0    ;Beyond this, no bonus


  ;NOTE: The higher this value is, the lower normal sounds will be! If you specify a sound volume value of 25%, then sounds will play
  ;between 75% and 100%, not 100% to 125%!
  ZoomSoundVolumePercentageAmount = 0% ; ; 20%   ;The amount of 3D sound volume dedicated to zooming.
  

 


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#2 Xelenos

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Posted 07 February 2015 - 06:53 PM

Good code


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