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BWM Update #3 - Isengard Gameplay


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#1 Echo

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Posted 10 February 2015 - 03:29 AM

I'm not going to write a lot in this update, the video covers the current mod state and features some of Isengard's new additions:

 

 

Thanks everyone for the great support :good:


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#2 ICT

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Posted 10 February 2015 - 08:36 AM

Nice video! The guys are on fire with that speed.

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#3 Echo

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Posted 10 February 2015 - 12:28 PM

Nice video! The guys are on fire with that speed.

 

Hehe well there gotta be a reason for you to spend money/space on the Wildmen Camp instead of an Uruk pit. ;)


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#4 Ridder Geel

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Posted 10 February 2015 - 07:57 PM

._. it's the red saruman :O


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#5 Lauri

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Posted 11 February 2015 - 12:21 AM

Those Wildmen fit the orc warrior animation set surprisingly well.


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#6 Mathijs

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Posted 11 February 2015 - 12:23 AM

You're getting sloppy, Lauri. That's no orc warrior.


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#7 Echo

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Posted 11 February 2015 - 10:12 PM

Those Wildmen fit the orc warrior animation set surprisingly well.

 

I had the Orc Warrior animation at first, it did not fit so well. :p

 

They are currently based on the Rhudaur Axe guys of RotWK.


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#8 Lauri

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Posted 13 February 2015 - 10:14 AM

That's why I said "surprisingly" :p


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#9 MattTheLegoman

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Posted 13 February 2015 - 10:46 AM

Simple, but I like this addition. =D

 

Have you seen the Wildmen huts in RotWK? That might suit the building better than the orc tent?


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#10 Echo

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Posted 13 February 2015 - 01:03 PM

Simple, but I like this addition. =D

 

Have you seen the Wildmen huts in RotWK? That might suit the building better than the orc tent?

 

Never actually been a big fan of RotWK art. I like the "Orc" tent as a structure and I think it could also fit for Wildmen architecture. I just looked those Wildmen huts up and I wouldn't say that they are > good old orc tent. I'll make my mind up on that later though, definitely not high priority. :p


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