Jump to content


Photo

BWM Update #4 - Noldor Warriors


  • Please log in to reply
10 replies to this topic

#1 Echo

Echo

    T3A:Online

  • T3A Staff
  • 1,069 posts
  • Location:Germany
  • Projects:Lot3A
  •  ~~
  • Division:BFME
  • Job:T3A Moderator
  • Donated

Posted 18 February 2015 - 02:12 AM

One more update for BWM - Noldor Warriors! Thanks to Mathijs, the old Last Alliance skins were updated with these fancy new ones:

 

elf_render_copy.png

 

sshot0157.jpg

 

Along with them come a lot of new ways to combine Noldor warriors, each receiving different, and partially unique bonuses.

 

Right now, there are only a couple of assets missing for Elves, and some bugs I couldn't look into earlier. Also I'm currently working on Rohan a little bit. After all, I've left them a little bit behind compared to the other factions. :)


Edited by Echo, 18 February 2015 - 02:15 AM.

26285.png


#2 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 18 February 2015 - 02:16 AM

I really like the idea that the combo hordes give unique bonuses. I'm looking forward to this mod.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#3 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 18 February 2015 - 08:18 AM

Lookin good :D

Fancy new mechanics eh? :p


Ridder Geel

#4 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 18 February 2015 - 08:36 AM

Can I point out that the red part in the middle of the shield looks a bit odd?



#5 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 18 February 2015 - 11:41 AM

A fancy new copper shield? :D

They look great, could also be a bit mahagony.

"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#6 MaxPain

MaxPain
  • Members
  • 5 posts

Posted 04 April 2015 - 06:59 PM

FINISH IT!.... Cant wait! :p



#7 Elric

Elric

    Designer

  • Hosted
  • 2,857 posts
  • Projects:Middle-Earth Expanded
  •  Coder
  • Donated

Posted 05 April 2015 - 12:22 AM

I have only one concern for this mod and that is the balance for the back of your fortress. If your actual citadel is back that far and so close to a wall a catapult could just destroy it. Is that intentional as a weak spot or have I misinterpreted the sketches I saw posted on Facebook regarding your modification. :p Other then that I love the way this is looking!



#8 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 05 April 2015 - 12:37 AM

I don't think catapults can fire over walls in BFME1, can they?


No fuel left for the pilgrims


#9 Elric

Elric

    Designer

  • Hosted
  • 2,857 posts
  • Projects:Middle-Earth Expanded
  •  Coder
  • Donated

Posted 05 April 2015 - 01:19 AM

Well if they cant then whats the point? haha even so then the battering rams and stuff could just destroy the wall at the back destroy the citadel etc. either way its a valid concern I think.



#10 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 05 April 2015 - 04:23 PM

Jack of all cards,master of none. It's all about perspective.



#11 Echo

Echo

    T3A:Online

  • T3A Staff
  • 1,069 posts
  • Location:Germany
  • Projects:Lot3A
  •  ~~
  • Division:BFME
  • Job:T3A Moderator
  • Donated

Posted 13 April 2015 - 07:03 PM

Just seeing this as I've not had access to my comp last week. We're testing how that special feature turns out. On all 1v1/2v2 maps it's highly unlikely that a catapult attacks from the back of the base because the castle front usually faces the center of the map. So if one is able to sneak a siege weapon behind the castle, I'd say it's the players fault. :p


26285.png





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users