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Mental Omega News Bulletin #12 (24/02/2015)

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#1 Speeder



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Posted 24 February 2015 - 02:32 PM

There is much more to the development of the next Mental Omega than we can let you all in on for now. Not only are we working on fixing the issues reported in Mental Omega 3.0 and adding new units, new missions and cooperative maps for Act Two, but we're also looking forward to the return of the most needed feature for Mental Omega, which was unavailable so far for technical reasons. We're also awaiting full CnCNet 5 support for Yuri's Revenge in order to solve a lot of grievances with online play and make it work with our mod as well.

As with many big mod developments, everything relies on voluntary contributions from various people which require time. When all pieces are in place, all will be revealed and the balance of power will shift once more. When? Time will tell, sooner or later. Until then, you can help Yuri rise to power if you haven't already, or you can consider contributing to the mod to help speed up the release. 



Due to our current texture artist being unavailable, we are looking for someone experienced with UVW maps and texturing 3D models who can help with finishing the work on a set of new buildings within the aesthetic style of the game. We already have plenty of finished models to work with, be it in 3ds Max or Blender.

For more information write an e-mail to mental.omega.apyr@gmail.com


We are also looking for additional Voice Actors for new units and missions as well as Red Alert 2/Yuri's Revenge Mission Scripters to help with the ambitious campaign project we are working on as a part of Mental Omega. Singular contributions are also welcome. Use the e-mail address listed above.


Map Preview #35: (2) Action Reaction (urban; standard map pool) by Toveena
Map Preview #36: (2) Artificial Ice (snow; standard map pool) by Speeder
Map Preview #37: (4) Morales' Sanctuary (new-urban; standard map pool) by Toveena
Map Preview #38: (4) Tournament Island (temperate; standard map pool) by Speeder

The goal to reach the magic number of 400 quality skirmish/multiplayer maps becomes more of a reality every day. Hell, it's bound to happen as we are counting at 372 maps right now, so it's going to be a jump of ~100 new maps compared to the previous release. The above are 4 latest additions to the standard map pool, two from me, two from Toveena.

"(2) Action Reaction" and "(2) Artificial Ice" are two unique duel maps designed to force the players to make the most of various terrain features, choke points and neutral tech buildings in order to gain the advantage over the opponent. Additional paths for amphibious units, bridges and water zones created by the breakers form a maze open to many twists and turns. "(2) Artificial Ice" follows the style of the maps "(2) Bay War" and "(6) Bay of Pigs" with a simple urban angular layout, only this one is covered in snow. The urban elements of this map are parts of the enhancement to the snow terrain.

"(4) Morales' Sanctuary" is an addition to the long-planned set of maps dedicated to heroes of Mental Omega. We already had "(4) Tanya's Training Grounds" from the vanilla Red Alert 2 and "(5) Rahn's Dungeon", now Morales joins the ranks of heroes with a unique map named after them. "(4) Morales' Sanctuary" is loosely based on a popular map from Kane's Wrath where fighting for the center is something you must consider in your war plans.

"(4) Tournament Island" is a remake of a well-known Command & Conquer map, where battles are fast-paced and short, navy deals a lot of pain and resources are limited. Be careful for amphibious and flying units when constructing defenses around your zone! The Artillery Bunkers will not protect you forever, but might become useful tools to taking control over the gems in the center.


Now, this is something we're working on although the firepower and presentation might vary in the final release. The chaos logic will be used for something different, so we want to give these cute little creatures a new, better purpose. What better purpose is there than blowing stuff up?



Oh hey, I used to play online too, some months ago. I don't as much anymore, at least until the next release, so if you see a Speeder on CnCNet4, you can be sure that is not me. ;)

UprisingJC & Speeder vs AdmiralPit & Ordos
on '(4) Heartland'


Edited by Speeder, 24 February 2015 - 05:04 PM.


#2 67ironwhale

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Posted 14 May 2015 - 07:46 PM

Sorry that it might be 3 month late, but please just increase gas duration like 220% and cost like 400-500$ from 300$ instead. Terranova gas is also the gimmick of Yuri.

But Gas release upon death that stay just for 2.5 second are just pointless (game speed 4). Nuwa can't even rotate itself in time.

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