Hey there folks,
I really hope someone can tell me how I can fix this. I've been trying some things, but none of it really works. Alright, here's the situation:
For my mod I want Arwen to be able to summon and launch a group of water horses towards the enemy, all in "wedge formation". I tried making the projectile a horde, which did not work out as I had hoped.. it was invisible, probably because a horde cannot be a projectile. Next, I created a w3d scene only containing 5 bones, forming a wedge and called "FLOODHORSE01", "FLOODHORSE02", "FLOODHORSE03", "FLOODHORSE04" and FLOODHORSE05". As export settings, I let them export with transform (bone) and without geometry.
Looks like this:
I use the "AttachToBoneInAnotherModule" code, which is used in BFME 2 for the ships' sail. I am not sure if this code works in BFME 1, so if someone previously managed to make this work, that would be cool. My guess is that it should work in BFME 1 because it's there. The doubts remain because EA. In game, they're all drawn on the same spot instead of using the defined bones FLOODBONE01 - FLOODBONE05.
Lastly, this is the code:
If any one can help me here, that would be awesome.. or tell me if there's another way/hack to fire more than one projectile within one projectile, if that makes sense. I'm using the WeaponFireSpecialAbilityUpdate and not the ArrowStormUpdate because I don't want the horses to scatter randomly and just hit the location they're told to hit.
Edited by Echo, 28 February 2015 - 03:13 AM.