Jump to content


Photo

Floodgate Expansion problem

floodgate expansion

Best Answer Suchar, 01 March 2015 - 10:03 AM

ElvenFloodGateExoansion.ini

 	Draw = W3DFloorDraw ModuleTag_DrawFloor    
;    	StaticModelLODMode = yes ; Will append M or L to the skin name depending on GameLOD
  		ModelName = GBFARTOWB_Bib
	End

This is your wreid floor. Its model: "GBFARTOWB_Bib"

You can find it in W3D.big file from Bfme 2 game   :thumbsuphappy:

Go to the full post


  • Please log in to reply
4 replies to this topic

#1 yakuzaBoss

yakuzaBoss
  • Members
  • 85 posts

Posted 28 February 2015 - 09:51 AM

Hi people, I need help on modify the Floodgate Expansion

 

post-38086-1242134389.jpg

 

How it should look:

 

post-627-1167842339.jpg

 

How it really look: http://i59.tinypic.com/4qprbq.jpg

 

You can notice that there should be 3 horses instead of 1 (blue circles)

 

In red circles I want to point out how weird it looks the terrain under the Floodgate.

 

So I need to know:

1) Where is located the "Floodgate" _bib.dds ?

2) How to properly replace with the Bfme 2 original w3d model and where to find it?



#2 yakuzaBoss

yakuzaBoss
  • Members
  • 85 posts

Posted 28 February 2015 - 08:21 PM

I solved the second problem. How it looks now:

http://i59.tinypic.com/2zyc042.jpg

 

Is really simple:

low graphics = no horses

medium graphics = 1 horse

high graphics = 3 horses

 

Now I need to know where is located the Floodgate _bib.dds


Edited by ykzB, 28 February 2015 - 08:47 PM.


#3 Suchar

Suchar

    Suchy

  • Members
  • 100 posts
  • Location:Poland
  • Projects:PRO MOD
  •  Lonely coder

Posted 01 March 2015 - 10:03 AM   Best Answer

ElvenFloodGateExoansion.ini

 	Draw = W3DFloorDraw ModuleTag_DrawFloor    
;    	StaticModelLODMode = yes ; Will append M or L to the skin name depending on GameLOD
  		ModelName = GBFARTOWB_Bib
	End

This is your wreid floor. Its model: "GBFARTOWB_Bib"

You can find it in W3D.big file from Bfme 2 game   :thumbsuphappy:



#4 yakuzaBoss

yakuzaBoss
  • Members
  • 85 posts

Posted 01 March 2015 - 01:22 PM

Thanks a lot! I added ; at         ModelName = GBFARTOWB_Bib

 

So it's

 

    Draw = W3DFloorDraw ModuleTag_DrawFloor

;     StaticModelLODMode = yes ; Will append M or L to the skin name depending on GameLOD
;        ModelName = GBFARTOWB_Bib
    
End

 

And now say bye at the weird floor  :thumbsupxd:



#5 Suchar

Suchar

    Suchy

  • Members
  • 100 posts
  • Location:Poland
  • Projects:PRO MOD
  •  Lonely coder

Posted 01 March 2015 - 05:23 PM

No problem!  :thumbsuphappy:






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users