Object EvilFactionArrow ; *** ART Parameters *** Draw = W3DScriptedModelDraw ModuleTag_Draw DefaultModelConditionState Model = NONE End End ; Draw = W3DStreakDraw ModuleTag_Draw2 ; Length = 15 ; Width = 2 ; NumSegments = 1 ; number of segements in the streak, increase for smoother line ; Color = R:255 G:255 B:255 ; Additive = No ; Yes by default ; Texture = EXArrowStreak01.tga ; WeatherTexture = SNOWY EXArrowStreak_Snow.tga ; End Draw = W3DStreakDraw ModuleTag_Draw2 Length = 15 Width = 2 NumSegments = 1 ; number of segements in the streak, increase for smoother line Color = R:128 G:64 B:64 Additive = No ; Yes by default Texture = EXArrowStreak.tga WeatherTexture = SNOWY EXArrowStreak_Snow.tga End ; Draw = W3DStreakDraw ModuleTag_Draw3 ; Length = 50 ; Width = 1 ; NumSegments = 3 ; number of segements in the streak, increase for smoother line ; Color = R:128 G:128 B:128 ; Texture = EXLightStreaks2.tga ; End ; *** AUDIO Parameters *** ; ***DESIGN parameters *** EditorSorting = SYSTEM ArmorSet Armor = NoArmor End VisionRange = 0.0 ; *** ENGINEERING Parameters *** KindOf = PROJECTILE NO_COLLIDE HIDE_IF_FOGGED Body = ActiveBody ModuleTag_02 MaxHealth = 100.0 End Behavior = DestroyDie ModuleTag_03 ;nothing End Behavior = BezierProjectileBehavior ModuleTag_04 FirstHeight = 9 ; Height of Bezier control points above highest intervening terrain SecondHeight = 9 FirstPercentIndent = 20% ; Percentage of shot distance control points are placed SecondPercentIndent = 90% FlightPathAdjustDistPerSecond = 50 ; Can allow a max speed this can attempt to follow a target. Units are their velocity we can tag. (45 is default human speed) GroundHitFX = FX_GondorArrowDeath CurveFlattenMinDist = 100.0 End ; Behavior = CreateObjectDie ModuleTag_06 ; DeathTypes = ALL ; CreationList = OCL_EvilFactionShatteredArrowBits ; End ; Behavior = FXListDie ModuleTag_07 ; DeathTypes = ALL -CRUSHED -SPLATTED ; DeathFX = FX_GondorArrowDeath ; End Geometry = Sphere GeometryIsSmall = Yes GeometryMajorRadius = 0.8 End
here is the evilfactionarrow