My focus in this thread on the renforcement was not really about difficulty, as i entirely agree with you that having the AI not renforcing its squad is freeing more ressources for it to build more different squads and tech up quicker to get an edge than the default DC AI just can't against the player.
But it was more about the feeling of epic huge AI charges i felt in DOW 1.0 when you had by example 2 Orks "simple" slugga squads running at you fully renforced with more than 25 orks, this feeling is not the same here when those 2 squads running at you will "only" feature 8 orks as the AI don't renforce their squads.
That's why i would like to increase a bit the ressource advantage by difficulty level, so i could find where to allow the AI to renforce their squad earlier without hurting their economy too much.
And so my problem is locating where to make my edits to achieve this goal, there are so many .lua .ai and .scar files really full of variables and other piece of code that even despite the very numerous comments, it is very overwhelming and difficult to find where those could be located.
I dont understand Fizanko why u dont just increase the difficulty to Hard, where the AI is playing as good as possible without cheating from extra resource. I think you be very surprised. This AI mod is notorious amongst RTS gamers. Far better than even Warcraft 3's AMAI. It can easily beat half of the online players no problem I reckon.
OK you want marines to fight against waves of sluggas... But how do you fare vs Killa Kans, Nobz, Mega Armored Nobz and Flash Gitz???!!!