Big Problem...
I can't seem to be able to moderate the forum "LON3 WOLF Studios", which i used to be able to. The Moderator Control Panel Doesn't Show Up. Can anyone fix this or tell me what the problem is?
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L0N3 W0LF
Member Since 21 May 2007Offline Last Active Apr 09 2009 11:35 AM
Community Stats
- Group Hosted
- Active Posts 116
- Profile Views 2,114
- Member Title The Guy Who Cracked A Wall With His Fist
- Age 33 years old
- Birthday July 10, 1991
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Gender
Male
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Location
Suvadhiva, Maldives
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Projects
World War III
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Blue Text
The Guy Behind The Specs
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Interests
Why Even Bother???
Contact Information
- Website URL http://lws.cncguild.net
- Google Talk ground.xero07@gmail.cm
- Steam Lone Wolf
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Topics I've Started
Moderator Control
11 December 2007 - 06:09 AM
HVA Help Please
04 December 2007 - 05:08 PM
A Little problem i have with Sections in a particular unit... This vehicle is called "Scorpion"... its the anti-air vehicle for the Red Army... I made a specific HVA file as it uses multiple sections... It looks perfect when viewed in Voxel Viewer and HVA Builder...but the sections appear wrong places in-game.. i have attached 2 previews.. anyone familier with this phenominom? ... help me out...
EDIT: the two pieces at the Left and Top of the vehicle are the problems.. the turret works fine... and ignor the Apocalypse Tanks... they just got in the way...
EDIT: the two pieces at the Left and Top of the vehicle are the problems.. the turret works fine... and ignor the Apocalypse Tanks... they just got in the way...
Decoy
11 October 2007 - 09:37 AM
Decoys are cheap, unarmed units who are often used to destract emenies while the main taskforce goes on a strike... its really easy to make one... here is a tutorial...
1. Add ##=DECOY to the InfantryTypes list
2. Create the art entries for DECOY - just duplicate an existing one (such as [CONS], rename it to [DECOY], Add Image=CONS and add a cameo with the conscipt's base image and the text as DECOY
3. Now Add the following codes to the rules file...
The Unit....
The Weapon System
.......Thats it.. your decoy robot or whatever you wanna call it, is ready...
The same way, you can make decoys of tanks, aircraft, and naval units too (just make sure that you DRASTICALLY reduce the strength when making decoys of armored units (just to be on this world) after all, they are like toys, arn't they??? ... your choice...
X3R0
1. Add ##=DECOY to the InfantryTypes list
2. Create the art entries for DECOY - just duplicate an existing one (such as [CONS], rename it to [DECOY], Add Image=CONS and add a cameo with the conscipt's base image and the text as DECOY
3. Now Add the following codes to the rules file...
The Unit....
; Robotic Decoy Conscript [DECOY] UIName=Name:E2;the only flow in this unit - all players see this as Conscript (even the owner) so, change this to Decoy if you want... Name=Decoy Category=Soldier Primary=FakeGun;just a dummy weapon to make sure that the enemy thinks he's a threat ;-----------if you have copied the conscript in your rules file, the remember to remove the deploy part------- Prerequisite=NAHAND CrushSound=InfantrySquish Strength=125 Armor=flak TechLevel=3;Just to show that its a modern thing Pip=white OccupyPip=PersonRed; choices are green yellow white red blue purple Sight=5 Speed=4 Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance Cost=50;cut in half Soylent=25;this too Points=0;why get points for killing an unarmed decoy IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 ElitePrimary=FakeGun IFVMode=0;REALLY important.. or the decoy could be used for combat in an IFV
The Weapon System
; Toy Gun - quite cheap aren't they... [FakeGun];a clone of the conscript weapon [M1Carbine] Damage=1;next to nothing - just so that the enemy will retalliate ROF=25 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=ConscriptAttack OccupantAnim=UCCONS
.......Thats it.. your decoy robot or whatever you wanna call it, is ready...
The same way, you can make decoys of tanks, aircraft, and naval units too (just make sure that you DRASTICALLY reduce the strength when making decoys of armored units (just to be on this world) after all, they are like toys, arn't they??? ... your choice...
X3R0
A Little question
09 October 2007 - 04:29 PM
I remmember reading about new missile type in Rock Patch or NPatch... but I can't seem to find it anywhere in the MDK... is that an Unofficial feature?, or its disabled in NPatch? cox that would be of a hell of a use it its still there...
Name Change Request
09 October 2007 - 03:56 PM
Could one of you Admins change My Name From 007^Stealth#$#$#$#Xero to L0N3 W0LF - لون ولف
Thanx
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