Jump to content


RobertW7928

Member Since 27 May 2007
Offline Last Active Sep 11 2014 02:05 PM

Posts I've Made

In Topic: [3.2] Imperial Guard Unit Leaders Detaching

11 September 2014 - 02:07 PM

Yet before you start your game [campaign] modification, you must know that "heroes" wincondition not-flawlessly supports ingame save-loading,

 

The game saves all modifiers applied to your/enemy troops, but ranks are not saved. So after each load, troops started to gain levels from 1, but script applies new modifiers along (or stacked )  with already applied once. And because their nature is "multiplying", stats of troops increased in geometry progression with each new save(and load).

 

Example: Lord with 1000HP gain 2 level 1000*1.2 = 1200,  3 level 1200*1.2 = 1440 , 4 level 1440 * 1.2 = 1728

 

After save - load it starts from 1728

 

gain 2 level 1728 *1.2 = 2074 and so on.

 

People reported about Necron lord with more than 1 or 2 hundreds HP. Really un-killable

 

And this will be with any modified parameter: HP, Damage, etc

 

Sorry for my bad English.

 

How does this help enabling it? also Titanium Wars don't seem to have a working Hero's, their doesn't seem to be any change when I have it on in Skirmish. :/


In Topic: [3.2] Imperial Guard Unit Leaders Detaching

07 September 2014 - 12:02 PM

For strongholds maps you need to edit SCAR code (scripts) for each map. For others (regular "take and hold" and "annihilation") you need to edit global campaign map settings.

 

But it will be much easier for you just download the Titanium WARs Mod http://www.moddb.com...od-ss/downloads, where  Heroes script is already embedded within campaign, but not the only. All map scripts was heavily modified, added lots of units, AI strategies, etc.

 

Also don't forget to read TWM FAQ to take some measures to prevent crashes during campaign plays.

 

Ah, Sure, I could take a look but I'm trying the Bugfix Mod now and I like what it mentioned about what it has done and uses this mod along with it but found it doesn't use Hero's in the campaign, how can I change that? cause I have very lil clue on what and where to add the code required, if you'd help please.


In Topic: [3.2] Imperial Guard Unit Leaders Detaching

06 September 2014 - 03:25 AM

Oh sorry bout that, seems like it's fixed, played the IG during the Campaign with lil problems, tho I believe I've asked this before but how do you enable Heros/Massive battles for the Take and Hold/Stronghold maps in the campaign?


In Topic: [3.2] Imperial Guard Unit Leaders Detaching

26 August 2014 - 08:53 AM

After coming back to this game after years of other activities I wanted to find a fix for Squad detachment and when I was here last something did offer a fixed script or whatever and now I cannot find it again, should I just wait for v3.3?