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Storm

Member Since 23 Jun 2007
Offline Last Active Feb 06 2008 10:09 PM

Posts I've Made

In Topic: Quest for Middle-Earth

01 February 2008 - 12:31 AM

There were a few major problems. First off, you have to edit the BIG to start it. Use FinalBig, go to Objects/Neutral/NeutralBuildings, then count down 91 lines :p, then edit the Castleb for Gondor to match the rest of the "castles". After that, many heroes start at level zero, and don't level up. In addition to this, Sauron is useless because he can't attack anything, and Gothmog is an instant and free build. So you have to edit that too. Good mod, but coulda used a bit more work before it was released...although I know you decided to stop work.

In Topic: The official Return of Shadow Discussion thread

24 August 2007 - 03:30 AM

well i say the skins are great except too bright uruk armor is dark and put the white hand on the helmets would make it look like uruks.

Don't think that many Uruks had the white hand painted on their helms...if based on movies, only remember seeing Lurtz-and that was his face.

In Topic: The official Return of Shadow Discussion thread

02 August 2007 - 04:46 PM

Nice updates so far-will you be making any more changes to Rhun?

In Topic: BETA Thread

01 August 2007 - 01:21 PM

I found Elvenstar was fun to use on challenges or just taking a very strong faction and crushing something way underpowered, while TEA is very balanced, making for more interesting matches.

In Topic: The official Return of Shadow Discussion thread

10 July 2007 - 05:25 AM

I know this is random, but I was scrolling through evil faction heroes on website, and there are more than nine nazgul buildable-two for Dol Guldor, 4 (including the Witch-king) for Morgul, another 3 in Mordor, and Khamul the Black Easterling in Rhun. This adds up to 10 nazgul, when there should only be nine. Also, will you be updating campaign with updates and give it new maps to use new factions with?