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Black Temple Gaurdian

Member Since 26 Jul 2007
Offline Last Active Oct 26 2015 01:59 AM

Posts I've Made

In Topic: Playing the MO Co-op missions alone

21 October 2015 - 09:56 PM

You could with some modifications, but the mere act of unifying the two teams changes the mission. Take the allied one where on player has (iirc) just a barracks. The situation is completely changed now you have more than just a barracks.

In Topic: MO3.0 Feedback // SUGGESTIONS

20 October 2015 - 09:34 AM

How about a Refinery using Slave Miner logic to deploy harvesting drones. Only without the whole "undeploy into vehicle" bit?

In Topic: MO3.0 Feedback // SUGGESTIONS

20 October 2015 - 09:30 AM

People still don't get it that you can't make another factory.
It will always come out of WF!

Explain Naval Yards then.

In Topic: MO3.0 Feedback // SUGGESTIONS

05 October 2015 - 10:06 AM

Map theme ideas:
-Volcanoes. Volcanoes will occasionally spit out molten rock at its surroundings, which can do damage.
-Cavemen "civilians".
-Dinosaurs. T-Rexs, Raptors, Triceratops, Stegosauruses, pterodactyls, giant squid, and so on. Some are hostile.
-Pterodactyl nests.
-Giant flowers.
-Large trees.
-Broken / run-down time machine.
(As seen in old C&C days, there has been underground / interior maps.)
-Lava. Lava will be like water, however no amphibious / naval unit or Naval Yard can go on it. A Lava tile will occasionally "bubble up".
-Dark abysses. Dark abysses will be like water, however no amphibious / naval unit or Naval Yard can go on it... Essentially it's a "bottomless" hole in the ground.
-Lavafall. A waterfall, except with lava. The flow is much slower.
-Glowing crystals.
-Mine cart tracks.
-Light posts & generators.
-Ore boulder that leaves ore everywhere when destroyed.
-Invincible Ghosts that just float around going OOOoooOOOooooOoo
-Hostile Zombies w/ Zombie spawning cemeteries & Cobblestone walls.
-Hostile Hell-Hounds.
-Crows that just fly around & caw.
-Purple/grey grass.
-Heavy fog. Like that cartoony fog in Legend of Zelda.
-Dead trees.
-Scare Crows w/ wheat field.
-Christmas trees.
-Christmas present creates. 
-Santa's Headquarters.
-Giant candy canes.
-Thunder. Occasionally strike an area, which can do damage.
-Meteorites. Occasionally strike an area on "moon" type maps, which can do damage.
-Destroyable large boulders that can be blocking paths.
-More night-time maps.
-Shallow water. units and infantry may traverse Shallow Water, but at %25 lower speed. Naval units cannot traverse Shallow Water. Shallow water does 50% damage to all fire-type Pokemon.
-Sharks, Whales & fish that just swim around and look cool.
-Birds that just fly around, looking cool, and tweeting.
-Swampy water. It's just green water with lots of algae.
-Old run-down castle stuff w/ cannons & whatnot.
-A statue of Speeder.
-Neutral mines w/ Mine-field signs.
-A hippy van.
-A firework store that shoots fireworks everywhere when you destroy it.
-A Easter egg. It's literally a giant Easter egg. Hide it behind something
-Aliens w/ Crashed spaceship.
-Demo Truck disguised as an Ice-cream truck.
-Trains w/ train stations & tracks. Infantry can board the train cars when it stops at the station. They will be deployed out at the next stop.
-Subway trains. Work the same but go underground momentarily.
-Radio station. Provides radar if captured.
-Dog pound. Provides 8 Dogs once captured.
-Construction sites w/ half built buildings & whatnot.
-Quarter cliffs & Half cliffs. Hight wise, that is. This would satisfy allot of map makers.

Well the good news is a lot of that sounds to be just cosmetics. The bad news is that a lot of it sounds to be cosmetic :p

In Topic: The Hardest C&C Mission Ever?

30 September 2015 - 01:03 PM

When I first got into modding I made simple changes, like giving Rocketeers EiffelBolt.
Which I then forgot about.
And tried to play the Soviet campaign.
Keeping that Beacon secure sure was hard.