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Mercyy

Member Since 06 Sep 2007
Offline Last Active Jul 26 2012 11:51 AM

Posts I've Made

In Topic: Edain Mod - lagg?

18 December 2010 - 06:02 PM

Yep, it is changed and it is in the latest release. In 3.61 is no CaH Button in the main menu.

In Topic: Edain Mod - lagg?

18 December 2010 - 07:55 AM

The CaH system used hundreds of upgrades which were just needed for the CaH.^^
Ealendril deleted most of them. (sounds easy, but wasn't that easy)

In Topic: Edain Mod - lagg?

17 December 2010 - 04:25 PM

There were too many upgrades in the game and so the engine had problems with some features - for example with saving games, creating CaH, playing WotR... Ealendril hs deleted about 200 CaH Upgrades and now nearly everything works fine again.^^

In Topic: options

28 July 2010 - 11:50 AM

I had the problem a view times in the last years.
2-3 months I have found a way to solve it:
Just change the pixel volume (sorry, don't know the word in english) of your desktop to a higher level.
I normally use 1280*1024
I have just changed it in 1600*1200.
Voila, the Properties Window was in the right corner.
After that I put it back in the left upper corner and changed the pixel volume (still don't know the word :thumbsdownsmiley: ) in 1280*1024. When I have started the WB I saw the window again :facepalm:

In Topic: Base Rotation

14 June 2010 - 02:18 PM

You can rotate multiple objects.
I don't know, if it works in BfmE I, but it works with BfmE II.
Posted Image
I have marked the icon here.
If cou click on it the coloured letter changes.
Every letter has a different effect.
One let you rotate every object around it's own icon.
One let all objects rotate around ONE icon.
The third is like the first, but if you write something in the "angle" spot it doesn't add this to the angle, but accepts this as the new angle.
My WB crashes all the time since two days, so I can't look if it works with BfmE I.^^
Hope this helps you.