Jump to content


darkprince

Member Since 14 Sep 2007
Offline Last Active Jan 26 2010 11:11 AM

Posts I've Made

In Topic: Ideas and suggestions

21 November 2007 - 02:47 AM

This would help you all think of new ideas =]

Special Characteristics
Allied Specials - Speed and mobility, has the best infantry.
Soviet Specials - Firepower and armor, sometimes extreme designs , has brutal tank forces
Yuri Specials - Unique and require co-operation between different units to be effective, sneaky.
Future Force Specials - Futuristic, has firepower and speed but little or no armor. The way the units work cannot be explained with current physics.

Special Technology
Allied - Prism, Chorono, Aircraft, and Multi-purpose technology.
Soviet - Nukes, Siege, Tesla and Submarine technology.
Yuri - Railguns, Stealth, Subterreanean (underground), Biowarfare and Mindcontrol technology.
Future forces - Try borrowing ideas from Tiberian Sun and Tiberium Wars. eg. Crystal Sonic Emiter Technology

In Topic: NP SE Bugs/errors feedback

20 November 2007 - 02:45 AM

i really want to have a mod made by my self. how do i do it?

In Topic: MO 2.0 // Mission Discussion, Tips and Tricks

15 November 2007 - 04:40 AM

Help!!!

In the fifth Soviet mission - Aerial maneuveurs, i destroyed all of yuri's forces (i think) and scanned the WHOLE area with infectors tanks as well as tanks. The giant Squids had already became the lunch for my killer whales. I cant see a single purple dot (yuri's forces) on the radar. BUT I CANT PROCEED TO THE NEXT MISSION! Are there infilitrators or shadow tanks in this mission? Can anyone give me any advice? Thanks

In Topic: MO 2.0 // Mission Discussion, Tips and Tricks

13 November 2007 - 03:28 AM

In Soviet mission 5, aerial maneuvers, i saw some luyang missile cruisers and gunboats at epsilon naval yard... The cruisers carried missiles (did little damage to my centurion) while gunboats carried a gun that the allied destroyer used, and a AA gun.

by the way, in the second soviet mission

its much more fun blowing up the slave miner with the saboteurs so nukes will keep coming after destroying the base by it self and many other defenses :good:

also in dragon dance, there should be a crate next to the abandoned barracks



if you loaded the mission from the save and load menu theres a bug that make the crates disappear restart the mission fixes it


Thanks. I have found the crates and completed the mission.

In Topic: MO 2.0 // Strategy

07 November 2007 - 10:23 AM

Here's my strat for archipelago/ team continent maps

NOTE:Always make sure u have a epsilon ally with you

Side/country - Soviet/China
Veteran Units - Consript, Centurion, MiG
Special Tactics - Consription [-20% infantry cost]
1. Get 2 ore refineries, war factory, radar, airfield.
2. Get 4 MiGs.
3. Destroy any Battleships or ACC that attempt to attack/approach your base (4 MiGs One-Hit-KO a Battleship)
4. Build flakies. ( i reccomend flak cannons and some half tracks )
5. Establish your BattleLab.
6. Build Armored transport, And 2 Emperors.
7. transport emperors to epsilon base. (ally)
8. Hack War factory and Grinder. ( Now you know why China REALLY rocks )
9.Constrct a Epsilon MCV. (Does not work all the time)
10. Establish Psychic Illusion technology.
11. Transport a MCV, MWF, 5 Mobile Illusion and some troops to an EMPTY space in your enemy's base.
12. Establish MWF at their "backyard". ( And set it to "primary" ) (NOTE: YOUR MWF MUST BE CLOAKED)
13. Make some siege engines (Scuds and magnetrons) and finally CENTURION.
14. place some commandos in CENTURION.
15. Siege Engines destroy stuff like magnetrons prism towers...
16. Finish off the enemy. ( centurions destroy structures and conyard and other stuff, while others act as escorts).