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Holy_Master

Member Since 05 Nov 2003
Offline Last Active Sep 25 2011 11:23 PM

Posts I've Made

In Topic: Wishlist

06 April 2008 - 09:20 PM

allow shp vehicle unit can use "Sequence" like infantry unit.

; example

[AmphiousMech] ;Mech that can swim :p
Voxel=no
Shp=yes
Sequence=VehicleSequence
Remapable=yes
Cameo=
AltCameo=
Weapon1FLH=48,0,184

[VehicleSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
Crawl=86,6,6
Prone=86,1,6
Die1=134,15,0
Die2=149,15,0
FireUp=164,6,6
FireProne=212,6,6
Down=260,2,2
Up=276,2,2
Paradrop=602,1,0
Cheer=603,8,0,E
Tread=410,6,6
Swim=506,6,6
WetAttack=554,6,6
WetIdle1=292,15,0,S
WetIdle2=307,15,0,E
WetDie1=322,20,0
WetDie2=342,20,0
Panic=8,6,6


i'll very useful if this logic can be possible. it open new way to make shp vehicle unit with ton of animation as infantry unit can do. [and i hope this logic can solve every problem i found when i try to make aircraft unit with shp graphic like shadows not show when it fly,or non-turret balloonhover unit dont fire their target if it not stand on right direction.]

In Topic: NPatch possible idea

28 September 2007 - 08:40 AM

why dont you add Power Icon in to lower bar? [ same deploy , unit group, way point]

IMO Lower bar is useless and it'll better if we try to adding something to make it useful than now and i think repair botton is useful than power botton.

i'm people who still use repair botton i think you use it or not keep it as original is the best.

In Topic: Wishlist

27 September 2007 - 08:52 AM

* just Idea * both logic doesnt effect with gameplay but it can help modder who try to dummy game code.

1. logic that allow to put anykind of unit to another build tab.example
Modder can put MCV to Azenal tab. or put super weapon to vehicle tab.
by adding code like this.

Buildtab=###

### = Structure , Azenal , Infantry or Vehicle

2. Customize Health bar = Allow Modder choose kind of health bar for their unit,example you can use "long health bar" [ vehicle style health bar ] for infantry unit.or short health bar [infantry] for vehicle.

this logic very useful when modder try to hoax infantry unit act as vehicle , example i create Orca Fighter as SHP and want to work as Balloon hover but Originaly RA2YR Balloon Hover for SHP doesnt work perfect as Balloon Hover for Infantry.finally i put my Orca work infantry list to using that logic but i need to make people understand it's vehicle and long health bar is important 1 for this.

Both tag will working perfect if Modder use it together. :)

In Topic: Wishlist

18 September 2007 - 08:06 PM

infantry gets killed by a tiberium gas cloud --> turns into a visceroid.


i think you can do this by using virus gas cloud+genetic mutation warhead logic.

In Topic: Wishlist

15 September 2007 - 09:32 AM

please reconsider about aircraft support shp include shadow/animation work, it's very important for me [i'm plan to change my mod with 95% shp using because i'm personaly dont like vxl]. ,this's only 1 wish i need. :p

thank you.