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q0p ♣ `lHlelp3r -me-

Member Since 06 Nov 2007
Offline Last Active Nov 24 2007 09:31 AM

Posts I've Made

In Topic: Help with creating a certain mod

10 November 2007 - 03:11 PM

Would anyone care to try making such a mod (in which the difficulty modifiers for damage_mult will be 0) and seeing if it works for them? ^_^




From your first post I understand that you are trying to change the amounts of damage the AI does to the player at it's various difficulty settings.
And if you are trying to change what I believe you to.
Then I've seen those modifiers and they imo are for the Singleplayer Campaign and not for the Skirmish.
Have you tested the Single player Campaign or the skirmish? It may not be moddable as are a lot of fun stuff in the CNC3 mod sdk.


PS: Let us know what you are talking about through a screen shot (The print screen button, next to the scroll lock. Then open it in MS paint and go to edit>paste.)

GL

q0p

In Topic: Help with creating a certain mod

08 November 2007 - 12:18 PM

So what would you people do if you wanted to change the stuff at the AttributeModifiers.xml file?

Let's say you think the game is too easy, and want to actually make it harder (give the computer a bigger bonus on his modifiers for an example)... not that I'm tying to do that. :)



Ehhm. Just change it? There are already examples in there for the EAsy, Medium and Hard -AI's attributesMod's.


Just add the Moneymultiplier of something to the list you've made for the AI you want it to have, and set to "200" precent or something?


q0p

In Topic: APCs transporting several squads?

08 November 2007 - 12:14 PM

It's squad by the way, not squat :)



:) Yeah I was sleep deprived.

So, How about making a big list of what everyone has tried out so far. So we can eliminate those changes.


q0p

In Topic: APCs transporting several squads?

07 November 2007 - 12:56 AM

Well, lets hope you have FIXED the problem that all units EXIT the vechicle! not that they can ENTER and that 1 unit remains!


Lets pray ^^



Hey there,

I Believe I have. At least it works in my mod. And I am playing on patch 1.08 and Am still using MOD SDK #2.


*************************************
EDIT: Ok. My bad. I tried it yesterday night and I did get it to work.

And Just to clearify;

1. I am able to enter 2 'squats' or non squat units (Infantry)

2. I was able to exit 2 'squats' or non squat units (Infantry)

(You will have to take my word on that I Suppose).


However when I tested it again just now. I noticed that I didn't solve the bug of 1 squat staying behind stucked or Ghosted. I do have a clue on where the problem starts though. but, I was not able to find any Extra files on Garrison / Contain / etc. 's Rules.
But, From what I noticed the problem Starts with the stacking of hordes. it seems to replace 1 squat with the other "SomeHow".

*************************************

In Anyway. If you'd like to try it yourself you can by doing the following.

Assuming you have the APC File moddified accordingly; You go ingame (Ya.. obvious step :xcahik_: ) and then you get 2 squats to stay idle next to an APC, then you select both the squats and enter them at the same time.
If you are quick enough (Or give the order to the 2 squats from a Distance..) and click on the APC Before the 2 squats have entered; You'll notice a short visual confimation of their entering that unit. You will see the Icon greyed-out for just a second. You can figure out what to look for here :p .


So. Again I take back that I got it to work properly guys.



q0p

In Topic: Cnc basic Modding

06 November 2007 - 09:58 AM

^^


Ohh btw, tough for you. But, the Tiberium .xml Files and type, when changed have enexpected results, more often then uhm less oft..en.? So go extreem with those changes and make one at a time > test the change > and > Reverting that change > move on to changing the next one, etc. Would be my advice. "It's how I did it :xcahik_: " . Goodluck Otherwise. Tomorrow if you're still stucked at this same point (Mod's changes not taking the proper effects) I will help you in the way of showing you how I did it.



q0p