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anakinskysolo

Member Since 07 Nov 2007
Offline Last Active Jan 16 2014 12:41 AM

Topics I've Started

Long feedback

07 May 2012 - 09:45 PM

Much like Kitkun did, I am going to list the problems/issues/doubts I've had so far while playing the mod, in no particular order. I play mostly as the rebels, as you will probably notice.

The AI does not take into account the firepower of space stations when deciding to attack a planet or not. I've been attacked by a Venator I and an escort many times now, and the AI didn't had any chance of winning because I had lots of space stations over the system, so it lost its ships or retreated, just to attack again a few moments later.

The AI does not seem to research and upgrade large spaceships, from Venators up. It does upgrades smaller ships, like IPVs and such.

The AI tends to spam Venators.

When playing a battle against the CSA, they retreated, but didn't have any other planets left, so their ships were just lost.

I know that this has been addressed before, but I believe that as-of-today the most important issue with the mod is the stupidity of the AI in tactical combat. I've been able to beat impossible odds just by keeping my ships in a tight formation without them moving at all, because the AI sends its ships to fight me one by one and scatters the rest around the map, and practically doesn't make any use of starfighters.

This has also been mentioned before: the placement of Golan Stations and stations in general around the maps is awful. I'm looking forward to you solving this issue.

There is something wrong with the collision tags or something like that, I believe, because units tend to pass through each other too often, in space and in land.

In land maps, the AI doesn't realize the importance of repair stations. Again, I've been able to beat impossible odds by building repair stations next to my vehicles, as the AI tends to ignore them, or at least does not recognizes them as a priority target.

Playing the Core Worlds campaign as the Rebels, I was never able to build the Artillery units or the T-47, even though I researched everything.

Space station icons on the tactical space combat map are not to scale.

Darth Vader freezes when dying.

The AI spams IPVs. They once sent a huge force of over 50 IPVs, some upgraded, some not, to conquer one of my planets.

According to the Essential Guide to Warfare, the IPVs have "heavy weapons". I don't know what to make of this.

Ships continue to fire at the center of some maps in space battles.

K-Wings do not seem to have priority over other bombers in performing bombing runs. I once had a spaceship carrying Y-Wings and a squadron of K-Wings over a planet and when I ordered a bombing run, the Y-Wings performed it.

K-Wings are able to travel from one planet to another on their own, but supposedly don't have hyperdrives.

That would be all for now.

The Essential Guide to Warfare

07 April 2012 - 07:20 PM

Just received my copy of The Essential Guide to Warfare. I wanted to know what you think about it, those who have had the opportunity to take a look at its contents. From what I've seen, it's great, I just wanted there to be ship stats, and there aren't. However, it is very well researched, the illustrations are amazing, and it introduces new ship classes which I found to be great. Specifically for the mod, I found references to the Bulwark Mark III, which I think should be looked at more closely, and there is an illustration of a battle with Rebel Providence-class Carriers. The Endurance Fleet Carrier is given a new depiction, we find references to the KDY Mandator-classes and Procurator-class too, and some characteristics such as their lengths. All in all, the book is a must have for any ship geek of the SW universe. I'll add more as I read more.

PS: Unfortunately, Zsinj's Iron Fist is confirmed to be Executor-class, which raises some issues that need to be explained.

Can't finish battle and AI not attacking on Skyhook

30 March 2012 - 02:04 AM

I am playing Operation Skyhook now in hard difficulty, and I've experienced two bugs. First, on a land battle over Brentaal against pirate forces, although I destroyed all of their forces (completely sure about that), the battle didn't finish until I pressed auto-resolve.

Also, the AI has not attacked me once yet, even though they appear to have a much stronger military than me. I know the AI is working because they spend its credits, but it has so far attacked only a couple of pirates planets and nothing else, and we are on week 30 already.

Oh, and one more thing: all of my bombardments during land battles are only with ion cannons. Is that a bug or intentional? I'm playing as the Rebels.

Cannot initiate space battle

26 March 2012 - 07:51 PM

Playing the Thrawn Campaign, an enemy fleet attacked Crondre, and when the game asks me to begin or auto resolve I can't do either because the buttons don't work, they have land units over them that kind of block me from being able to press the buttons.

Enemy starfighters do not engage, they explore the map instead

25 March 2012 - 11:44 PM

Hi:
I am playing the Thrawn Campaign as the Rebels and everything is working perfectly, but there is something on tactical battles that bothers me a lot. When Imperials attack any planet of mine, during the space battle their starfighters do not engage mine, they just wander off and explore the map. After a long time, they come back to their carriers and start engaging my starfighters. This is annoying, because I am able to inflict too much damage with my own fighters against capital ships with no anti-starfighter weaponry of their own. For instance, the AI attacked me with a big force of Star Destroyers on Obroa-Skai, and I was able to destroy like four of them with my 12 squadrons of X-Wings and my 4 Assault Frigates. If their starfighters had engaged mine, I would only have been able to destroy one Star Destroyer. Any thoughts on this issue?
Thanks