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Zarkis
Member Since 01 Jan 2008Offline Last Active Oct 11 2008 06:11 PM
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In Topic: REL - Zarkis AI for PR BETA
11 October 2008 - 06:07 PM
Look into BASICGALACTICEQUATIONS.XML, the values are described there. I have no idea how the AI chooses which ships should be build. It most probably has to do with the price of the ship and the AI combat power value.
In Topic: REL - Zarkis AI for PR BETA
07 October 2008 - 02:57 PM
This work with save games?
Yes, but in the meanwhile and after some testing I don't think it solves the problem. Its the buying behavior of the AI. It prefers certain ships and the bigger the better.
In Topic: REL - Zarkis AI for PR BETA
05 October 2008 - 09:12 PM
Guys, you can force the 'AI' to put more money into research by changing some values in the BasicInfratsructureGalacticSet.xml which is located in
...\\Phoenix_Rising_Space_3\Data\XML\AI\GoalFunctions. Look for this lines of code:
Now change ONE to MEDIUM. The AI will then put its infrastructure money primarily into research, so it will build less other stuff. Try it out, but keep in mind that even with this change research is slow.
...\\Phoenix_Rising_Space_3\Data\XML\AI\GoalFunctions. Look for this lines of code:
<Advance_Tech_Empire> <Goal>Advance_Tech_Empire</Goal> <Function>ONE</Function> </Advance_Tech_Empire> <Advance_Tech_Rebel> <Goal>Advance_Tech_Rebel</Goal> <Function>ONE</Function> </Advance_Tech_Rebel>
Now change ONE to MEDIUM. The AI will then put its infrastructure money primarily into research, so it will build less other stuff. Try it out, but keep in mind that even with this change research is slow.
In Topic: REL - Zarkis AI for PR BETA
02 May 2008 - 09:32 AM
Question: did you do modify anything else in building file? I like 1 building per type per planet idea. Or, in other words, what to do to keep 1 building per planet (an easy way, as I know how to edit - will the previous version work? )
Go into specialstructures.xml and look for: <Build_Max_Instances_Per_Planet> 2 </Build_Max_Instances_Per_Planet>. Change it to 1.
The AI builds WAAY too fast. And They get they're heroes back. I killed Tyco celchu and they had him back in his ISD in under a week. So do WE get heroes back too? And on top of that, they had Garm back in literally a second. I am not Joking.
My mod isn't causing this. All heroes have a lifetime limit of one and proper build times. Here are the stats for Garm Bel Iblis:
<HeroCompany Name="Garm_Bel_Iblis_Team"> <Build_Cost_Credits>20000</Build_Cost_Credits> <Build_Time_Seconds>60</Build_Time_Seconds> <Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player> <Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player>
In Topic: REL - Zarkis AI for PR BETA
19 April 2008 - 11:26 AM
I released v0.6 available from the first post. Fixed some bugs and enhanced some features like the shipbuilding of the AI. Have fun!
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