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FlyingDeath

Member Since 30 Jan 2008
Offline Last Active May 04 2022 05:29 PM

Topics I've Started

Contra 8 Challange mode Question

11 March 2012 - 01:05 PM

Hy there, i didnt happen to see a Thread which answered my Question (perhaps im just to blind to find it?)

Anyway:

1-What i wanted to know is in WHICH order you will fight which gen... something like, do you put all Challanges in a "Random" Order or do you have a System for that, aswell as:

2-How will be the Difficulty for the Challenges, will the Challanged Gens ALWAYS Start at Rank 5 or do you plan to Script something (like in a Story mission, 3 Parts, if you clear the first "Base" wich is T-1, enemy will use T-2 to defend the 2nd Target, after that, the LAST Fight vs a Full T-3 Base with Supers ect.).

3-Ive read about USA, China and GLA Boss Army, so ive wondered WHO will fight against whom, will you ONLY encounter USA Boss with USA, or can you fight all with all (except that you CANT play Boss^^)... will you do a Defense part for T1 on some Bosses (like, survive a like 3-4-5 Min (depending on difficulty) attack of T-1 Infantry with several Upgrades (depending on difficulty^^) that will Swarm your base on Infa Gen challenge, before you have to attack a T-2 Base (for example). That would be ALL awesome features you COULD add... (and i would REALLY love to see that, but my Mapping skills are nothing compared to my Imagination :( )

4-FINAL Question: do you intend, like a Super-Boss / Creator Army wich will have some of the best and will HAIL Creator in an EXTREME HARD Challange with an Incredible army?

and after that: i would suggest something for Challenge aswell (Something easy what i did on an CnC mod for myself.... Ini coding seems easy O_o)

If you dont have a Fixed Pattern in what Gen will challange what, why not make a "Rotation-Challange"-System, like if you play USA, you will Fight GLA Gens first, then GLA Boss, followed with China gens/Boss, and after that, 3 USA Gens, MIRROR Match (i love to be able to build the same as the KI^^) then USA Boss, so you have to fight EVERY Gen with every....
GLA Fights China-USA-GLA and China fights USA-GLA-China respective...

that would give the Challenge mode a HIGH Fun factor (Course of the Mirror matches with EVERY Gen and the 3-4 Bossfights^^)

In hope that the Challenge mode will be as awesome as the Whole mod is now:
Flyingdeath

PS: That would mean: EXTREMELY Awesome... course Contra = The best Mod outthere (could be a close call with Remix when its Finished^^)

USA "Tech" General

27 January 2012 - 09:00 PM

Heyho, i played with my Brother Remix again, and i have to say that the Tech gen (Laser) has some pretty ugly balanceprobs...

First, the Generalpoint for faster research is USELESS, instead of giving you a faster tech, it slows your T2 and T3 (course the upgrade at the commandcenter has the SAME requirements as T1, but doesnt provide T1, so you have a T0,75 in the half time of T1, but then you have to research T1... that delays T2 and doesnt really help... except you REALLY need the Microwave tech like 30 secs earlier)

My suggestion:
Make this Upgrade INSTANT and let it be buyable AFTER you promoted it (no Warfactory requirement) so you could build the T0,75 and or T1 Units early but dont delay the Tier Research

Second: Tech has NO POSSIBLE WAY TO CLEAN RADIATION... this means, if you get hit by a Nuke, youre screwed, all your Dozers die, and you cant rebuild any, only thing you could do, is buy Vehicles if you have gravsleds and/or buy Helis... this means, if you fight agains Nuke with like a handfull of Berthas and some Retaliators, youre pretty much screwed if you get some Radiation (course Planes die on the airfield/Infantry dies/Dozer are dying and the only defense left can be shut down/Nuked away... this pretty much cripples you...)

My Suggestion: Just give him a "Medic" sort of unit that clears this... its anoying to be crippled by some early nuklear or toxic weapons course you cant do a thing against this... and look on the balance of the Grav sleds, seems they seem to IGNORE Radiation and Toxic dmg, wich pretty much gives him a large power on his Tanks...

Third: Particle itself seems REALLY weak
The Particleshot defence is too much singletarget burst... i mean, it is WAY to strong vs a single tank, but WAY to weak vs a SWARM of tanks, wich pretty much makes you spam this thing... wich pretty much destroys any tanks coming (way to offbalanced... if you have a few of them, to weak, if you spam them, to strong) same on the Particle Tank and the ... Osiris was it? On the other hand, you cant buls Omegacannons/Defense if you arent rank 3 and use 1 Point for it, whis limits this tree even more... it gives you a Medium Anti-Tank Atillerie thingy... wich i dont really like... especilly after he has very Crappy Anti infantry if he doesnt use Microwave and no help against Toxin/Radiation (See point 2) without Grav sleds, wich limits him to 1 (or 2 with Tech skilled on rank 5) Open tech on an GREATER map to have a good based Defense (the last point is mostly taken by Laser, course the Pulsefirelaser is GREAT vs tanks, and the Anti Rocket Mithril is a VERY GOOD AA Support) so, you couldnt even imagine to take Particle before youre rank 5 (in which, ION Overpoweres Particle in ANY Matter) i just cant find a REALLY GOOD position were you should take Particle on an 4 player all vs all... except, there are 3 Tankgenerals as opponent...^^

fourd: He lacks of an good early Anti-Artillerie... except this PArticle thingy... wich is better off bursting tanks... or shootin on infantry or something.... (im not sure, but mine mostly does this sort of thing, and gives the enemy artillery 1 to 2 free shots, wich often leads to 1 or 2 missing defense positions)

Five:... LOONG list^^
He even lacks of an Scouting ability (dont know if Sattelite gives you a good one, but he COULD use something like a Radarscan or such even if he is FORCED to build anti all (wich means: Laser, Grav, Microwave... not essentially in that order... ^^) in an 4 man free for all or higher (in an 3 man free for all, he could just try to counter theyre strengths, like vs Infantry and Tank gen, Micro and Lazer... then he would have a free techpoint for Sattelite... dont know... have to try Sattelite more....^^)

Six:his Teleport seems OP, yet weak, wich means, he can EASYLY warp in like... 200 Tanks in the enemys base, wich is EXTREMLY Much to handle at the same time, BUT can ONLY warp his Standart Anti-Tank Tank... so he has like NO air or Infantry defense with this port...
while i LOVE the port to Retreat from an attack to defend my base (wich is REALLY Great) or attack AFTER defending with my tanks and some Support units, it seems not right to be able to port TANKS in the enemy base, while not be able to port lighter support units... also it seems not right to port them were you want to port them... dont know... this whole teleport thing is HARD to script and balance... perhaps you could try to make this T-Port with some support units aswell, or you COULD give the Standart tank "Overlord like" upgrades (like you give them an AA Pulselaser/Microwaveaddon/Scoutupgrade with anti stealth/Warpupgrade for like 300$ IF you have the required tech)... perhaps you could even make a WARP Tank with All purpose missiles (wich would fix the NO chance factor if the enemy spams Helis^^) so this Warp-Tank can only build with this upgrade and is an medium Rocket tank wich is strong agains Aircraft/Vehicles/Tanks/Builings at CLOSE range... so you actually HAVE to use the T-Port to have them effective, but EVERYONE can counter them with Infantry due to there low Health/Armor... that would fix most of the balance probs i think, course if the enemy knows that you try to ambush him with these, he just needs the SAME ammount of Rocket infantry to defeat your ambush... wich is more cost efficient...)

Six point two^^: His Teleport Supperweapons seems a bit off, cant you change the behavior of it? i mean, you have like 3 seconds to puch units in 10steps... means 10 in one click, wich involves: Clicking the units and sending them in the superweapon waiting for units, then clicking the shiny blue ball in enemy base, deploy units... this is a bit slow... and you cant upgrade the wormhole device to generate money/Defend itself course of the buttons... perhaps, it could be more like a gateway thing, so you can ONLY send in units, if the Weapon is fired (Blue ball) and then EVERY Unit send in, is getting warped to the point (so no more clicking than selecting army, and sendin in) then you could "Nerf" the damage a bit and therefore give it more lenght (so it is MORE of an Portal, than an OMG, Destroy the half base and Drop like 15 Strong tanks with fire support to destroy the other half...)

just my thoughts on Lazer/Tech gen (and NO i NEVER will call him "Research"...^^)

Greetz from Germany: Flyingdeath

PS: Sry for wall of text and the Spell-Errors... its like i know WHAT to wright, but not HOW to wright it correct... wish i could it better, but im only a stupid german with probs at grammar (even if i wright german^^)