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Darknet

Member Since 07 Feb 2008
Offline Last Active Nov 30 2009 04:28 AM

Topics I've Started

DataRun objects

30 July 2008 - 03:53 PM

I posting some information about the object that be use in the game. Here will be list to have some feed back about each objects. It depend what people want to add or the way it look. You can add a description or an image to be here.

Objects:
-Energy Pickup
more time add to the player

-Corrupt Data
sphere, green is heal object and red is infected.

-Registry

-Check tools
scan for the data health

-Link Tools

-Carriers
Static or Skeletal Mesh objects that the player may grab on to using the Link Tool, to be carried. Tarzan swing / elastic physics. Check Hoverboard grapple.

-Fire Walls
brick wall with moving flame

-Enemies

-Proxy

-Quarantine Tools

-Registers and Tables:
cube and table

-Jumper

-Super Speed

-Jump Boots

-Raptor
flying vehicle

I update them what ever I can.

Menu Button Event

04 July 2008 - 02:15 AM

How do I make the button work in unreal? Although it no t simple to under stand. Working on a custom menu that does not use Mutators.

--[]

I made a simple mistake. I just needed to make a UTUIScene class and use it. Compile first to show up in unreal editor to use the your custom package instead of UTUIScene.

class UTUIScene_UseMe extends UTUIScene;

Unreal Rider Map Design

03 June 2008 - 02:44 PM

I have no clue what kind of map to design yet. Although I am trying to make a simple map and the layout for player to get throught the map. I need a theme so I work with it or the layout design any derciption would be fine. For the capture the flag game.

UPDATE[03/06/2008]
Models:
Added a two simple mesh for shield and shield generator.

UPDATE[06/06/2008]

Map:
The map is simple and it is open space. There is a tunnel. There going to be no weapon placement in the game. This a game map mod.

I am trying to work out the spacing in the tunnel and refining a bit.

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DataRun - Map Design

18 April 2008 - 04:37 AM

5 Week Project Custom Map Design
Although have limit time to build a custom map will take some time. I just need some input into making a the map. I am not good at texturing it. I am good on modeling it. Well I am still learning.

Map theme will Skyscraper.

It has be simple and easy to copy and use building quickly. I am thinking some basic building and extra parts.

Oh yeah it has be all static mesh.

Do list:
Things might be added in the map:
-Crane Tower -single mesh that can be rotated using matinee [Done]
--cranes are very useful, as we can use them to let the player access other buildings without needing jump pads etc.
-such as glowing interactive objects
-billboards showing short looping video
-create a landscape somewhere between the two

Ideas:
-make crane hit player using the simple box
-make crane controllable to kill a player by pushing off the edge.
-Workable crane in the map that has been update in the svn.

-Roof Top Parts
-Satelite dish [Done]
-Radio Antennas [Done]
-Billboards [Done]

BUILDINGS
-Business building [Done]
-Construction site building under way [Done]
-Hotel Building [Done]
-Resident Building [Done]

Some of the ideas are from ambershee.

Map => DM-Skyscraper

The map and the package is has been added in the svn under 5weekproject/content/

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Information: Well I am still working on the map and the mesh object build. You will notice some objects goes missing and reappear when moving around quickly. Those are the building block later it will be merge together to reduce error for missing objects. The map may change that I am working and testing out the map. Some static mesh are not working that deal with the collision for quick collision build. I building off from blender program.

Some of the files are getting bigger either I need to reduce them that will take a while. I am working on some models.