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Samuel R. Kinsey
Member Since 14 Nov 2015Offline Last Active Feb 03 2021 07:54 PM
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Topics I've Started
Unpacking bfme1 castle in bfme2
09 August 2020 - 09:24 PM
If you unpack a bfme 1 Castle on a bfme 2 map several of the sections will be missing, but when I went and changed all the sections to scale 0.8 they showed up, though too far apart. I'm going to experiment with how big of a scale I can do and still have them show up. Apparently there's some size difference between the maps. the other issue I've had is when you build an expansion the dust cloud never disappears when it's finished building.
What rise of the witch-king could have been
08 August 2020 - 08:40 PM
I was reading in the appendices and I noticed that right about the time that Earnur landed an army and defeated the witch-king of Angmar, the ancestors of the rohirrim moved into the land just east of angmar and defeated the remainder of the witch king's forces there and also killed a dragon that controlled a treasure there, which led to a conflict between them and the dwarves. EA really missed an opportunity to make more of a Good campaign and to bring back an expanded Rohan faction. Some mod should add these features.
Models and textures
18 July 2020 - 06:28 PM
I'm using some art from another mod, and have trouble finding all the textures needed for some models. Is there a way of looking at the W3D model and finding a list of what textures and stuff it needs?
Start with bfme1 castle in bfme2
11 July 2020 - 06:03 PM
To start skirmish games with a bfme 1 Castle in bfme2 do you have to have the castle added to each map, or is there any way that doesn't require changing each map?
Turning off upgrades and sciences
07 July 2020 - 09:35 PM
Is there a way to turn off an upgrade or science after has been purchased? I want to make the spellbook powers so you have to repurchase them each time you want to use them again instead of waiting for the timer.
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