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Ridder Geel

Member Since 09 Feb 2008
Offline Last Active Sep 25 2019 03:24 PM

#1010665 11 Years

Posted by Ridder Geel on 05 August 2015 - 09:10 AM

Sounds illegal, lets do it!




#1007093 SilverBane`s showcase

Posted by Ridder Geel on 25 June 2015 - 08:09 AM

Better safe than sorry eh :p

Looks nice :)




#1005656 Add Spell Book power to Building

Posted by Ridder Geel on 11 June 2015 - 07:17 AM

Change the SPECIAL_SPELL_BOOK_DARKNESS to the Targetless spell enum variation. (It's in the specialpowers.ini somewhere, don't have access to it at the moment)




#1005355 The "Post a Picture of Yourself" Thread

Posted by Ridder Geel on 08 June 2015 - 07:25 AM

It's the thread of your life... -_-




#1005049 some help with crash/bugs problems? :C

Posted by Ridder Geel on 04 June 2015 - 07:30 AM

Possibly a specific unit that spawns can cause this... A special power or a typo somewhere in your code which the parser does not catch...




#1004545 Map.ini tutorials

Posted by Ridder Geel on 29 May 2015 - 07:29 AM

Cool to see a new tutorial for on the website! :D

I'll take a better look when I get the time, awesome initiative though :)




#1004391 I am looking for a coder...

Posted by Ridder Geel on 27 May 2015 - 01:38 PM

Don't do it, unable to test your code is really dangerous after editing a whole load of files, trust me :p

If you mess up one link somewhere, it could even cause in-game game.dat crashes... and you don't want those :xd:




#1003080 SEE Beorn

Posted by Ridder Geel on 12 May 2015 - 07:17 AM

And yet another nice model done :p :xd:




#1001659 The Ridder Clan Mod V3.00 Released

Posted by Ridder Geel on 25 April 2015 - 12:36 AM

We have come to it at last, the great release of our mod!

4 years have passed since the last battle was upon them. In those 4 years the Elves secretly prepared for the war that was to come, training their best units, bolstering their defenses and calling upon the Valar to withstand the incoming onslaught. Now, as the drums of war sound in the distance, the Elves must bolster their resolve once again, for they must not let the enemy break through, they must defend... The Last Haven, or all shall be lost.

After 4 years of absence, the Ridder Clan Mod team (which has since the last release been reduced to two actual team members, hence the lack of updates and all that) proudly presents The Last Haven, a mod which will expand Battle for Middle Earth 2 unlike any other mods before it. This release will specifically concentrate on the Elven faction whilst keeping most of the things the official game added.



Mod Highlights :

- The High-Elves have risen to defend Middle Earth!
The Elven faction has been completely overhauled, featuring new units, new building, new heroes and even a new Fortress , you'll have to see it for yourself.

- What shall we choose?
The Last Haven introduces a new system, called the Vote System which at the beginning of any battle allows you to choose between your gameplay style, the starting resources or the unit and building production rate. Do note that once you've chosen and committed your options you cannot change them.

- History repeats itself : Battle For Middle Earth Mode
As part of that voting system there is an option which allows you to choose between Battle For Middle Earth I or II play style. Choosing Battle For Middle Earth I allows you to play it exactly as in the original Battle For Middle Earth game.

- Rise against the enemy with your own Hero!
With the new and improved Create-A-Character System you can create your own Elven hero. Use your imagination to create not only a Hero for the Elves or Men, but a Champion for the Free Peoples of Middle Earth.

Elven faction rooster:
RivendellWarrior.png
RivendellLancer.png
LoreMaster.png
LindonWarrior.png
ImladrisArcher.png
MithlondSentry.png
NoldorsWarrior.png
GreyHavenArcher.png

FAQ:
-Do I need a previous release to update this release?
*No, this release contains an updater which updates the mod without needing to patch the mod manually.

-Do I install the mod over the original BFME2 files?
*The game launches as a separate expansion, similar to how ROTWK launches so you can install the mod anywhere you want. (But really, please don't install it in the same folder as either game... or anywhere else that has important data. Because that data gets deleted upon the start of the setup.)

 

-My game crashes on startup?

*Make sure you have deleted the old Create-a-Hero data from in your rc mod files in your application data (%appdata%). They are located in the save folder.

 

-Where is the voting system?

*The voting system is currently only implemented on the maps with (VS) in front of them, we are working on also putting it into the rest of the maps.

 

-This mod contains elements/units/powers from the Hobbit movies?
*In the current release there is no content from The Hobbit movies, but we plan on doing that in the future.

-Does this release contain changes to the original factions?
*No this mod does not change the vanilla factions yet. We will, however, do that in the future.

-Does this mod run on BFME2?
*Yes

-What factions will this release contain?
*The release contains High-Elves, Gondor, Mordor, Isengard.

-What races and classes will you have for the new CaC?
*Female Human and High-Elf Warrior as races. The classes depends on the races.

-Are the factions in this mod balanced?
*We have not fully balanced the factions in the mod. We will in upcoming updates.

We urge you to follow us on our Facebook page for more social events made specially for fans!

 

Known Installation issues:

*Please make sure your launcher is CLOSED when updating, otherwise this can prevent it from being updated!!!
*If the launcher did not update to a version with a button on it, download it from 'https://www.dropbox....uncher.exe?dl=0' and copy it to where the launcher is.
*You may need to copy Game2.dat from your BFME 2 installation place to the game folder in the RC Mod installation directory! (if you download the patch/mod after this is posted it should not be a problem)

*If you wish to run the singleplayer (without needing to mount the RC Mod cd, or use the RotWK cd) please download the singleplayer files from here: 'https://www.dropbox....player.zip?dl=0' These can be put into the game folder in the installation directory, and run manually to play singleplayer.

 

Known ingame issues:
*No BFME1 AI
*Elrohir,Elladan,Cirdan,Galdor were removed due to some bugs
*No Lore-master powers

*Some High-Fortress upgrades do nothing
*High-Elven Heroes kept their original portraits
*BFME1 mode does not contain camps

Expect these bugs to be resolved in the following days/weeks. We advise not saving games during this period otherwise they might not work afterwards.

As this our release for almost 4 years and many things have changed so we encourage people to re-rate our mod after they tried it!

There are still many things to do so we appreciate any feedback from you guys! Here, on Revora, or even personal PM, we are looking forward to making this mod even better.

 

Happy Playing!

P.S: Today (the 24th) is also Valaquenta10’s birthday!
-The Ridder Clan Mod Team (Ridder Geel & Valaquenta10)




#1001474 The Ridder Clan Mod V3.00 Pre-load

Posted by Ridder Geel on 22 April 2015 - 06:10 PM

Hello Fans and Followers!

 

The day of the release draws closer...

Now made especially for you fans...

I present to you all the installer to the mod!

Why am I already distributing the installer you may wonder?

Well lets put it this way, the mod is relatively large, and no we are not gods on the internet...

Which means we have a bandwidth limit...

So you can pre-load part of The Ridder Clan Mod starting now!

The installer installs the Mod's launcher and the updater, these two should ensure that you are able to pre-load the mod, and on the day of the release, download the rest of the mod!

A kind reminder to all of you:
The Ridder Clan Mod is a Standalone Game/Mod. It works similar to how ROTWK works!
DO NOT INSTALL THE MOD IN THE SAME DIRECTORY AS THE ORIGINAL GAMES!!!
Doing so will corrupt those games, and make them unplayable!

 

A small disclaimer though...

This IS the first time we have attempted to create such a system of updating and downloading the mod.

Any feedback is appreciated!

Also do not hesitate to ask for help if things do not seem to be functioning like they should!

 

Now without any further ado I present the Ridder Clan Mod's Installer! <-Yes this is the link

 

-The Ridder Clan Mod Team




#1000741 Sauron Maps

Posted by Ridder Geel on 13 April 2015 - 07:28 AM

Looks nice, although for some reason I find the amount of broken structures look way too similar to each other or something like that... Not entirely sure what is bothering me about it, but it looks slightly unbelievable :p

But either way, lovely :D




#1000173 Nazgûl's models

Posted by Ridder Geel on 07 April 2015 - 01:55 PM

The images look fine here... :p




#1000154 APT problems...

Posted by Ridder Geel on 07 April 2015 - 10:47 AM

It might (not sure) be in some part of the data that we can't really edit yet of the APT. Not sure though...




#1000144 APT problems...

Posted by Ridder Geel on 07 April 2015 - 08:58 AM

Might be the auto sorting algorithm or something like that used in the UI for the game...

Although it's been quite some time since I looked at it...




#999642 Upcoming Ridder Clan Mod Release (Beta 3.00)

Posted by Ridder Geel on 02 April 2015 - 11:11 PM

Hello Fans and Followers!

This release will be on the 24th of April!
This is 3 weeks from now. Now let me explain a bit what happened, and why this took so long to happen.
We had to recode the entire mod due to an unknown crash that occurs in the Alpha 2.0 version.
Then our original plan was to actually release the mod around the 1st of April, but due to some annoying bug (which thankfully I have managed to fix), we were not able to make that personal deadline.
If everything continues as planned, we will have a release on the 24th. The things we have left to do are fairly trivial, so should not cause any delays...

Now obviously I'm not just going to post this without something nice to show to you loyal fans!

 

So enjoy this nice trailer we made, just for you guys!



So much has changed and happened in the 4 years, I can't thank you all enough for hanging around and showing support for the mod. Thanks to all of you, we are still working on this project, no matter how long it sometimes takes!

To round off this nice little update, I hope we have not upset anyone extremely with the April Fools' joke last Wednesday, and if we have, I'm sorry for that. But look at the bright side, there IS a release coming REALLY soon! I can bet that for whoever might have been upset that they did not see this coming!

The countdown until the release date has begun!
Which is the 24th of April, if you have somehow missed that...

-The Ridder Clan Mod Team