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Ridder Geel

Member Since 09 Feb 2008
Offline Last Active Today, 05:33 PM

#999412 BFME3 ANNOUNCED

Posted by Ridder Geel on 01 April 2015 - 12:30 PM

Ghehe... :p Yea they should really check their facts :xd:




#999104 Add Player_9

Posted by Ridder Geel on 30 March 2015 - 07:30 AM

You mean it does not spawn a unit right?




#997869 SEE Bolg

Posted by Ridder Geel on 17 March 2015 - 08:28 AM

Looks great :D




#997778 Tower multi shot

Posted by Ridder Geel on 16 March 2015 - 08:23 AM

That's because the weapons those units you spawn in the tower don't use axes :p

So you need to change their weaponset :p




#997727 Problem with the Health Bars

Posted by Ridder Geel on 15 March 2015 - 12:19 PM

Well that's an odd glitch, have you tried unchecking it, applying settings, and checking it again? :p




#997724 Westernesse

Posted by Ridder Geel on 15 March 2015 - 12:11 PM

Looks nice yea :D Good work :p




#997075 Purple parts of screen after creating new asset.dat

Posted by Ridder Geel on 10 March 2015 - 08:25 AM

Maybe you need the shaders folder as well, not sure though :p




#996738 Game.dat runtime error during game

Posted by Ridder Geel on 05 March 2015 - 03:10 PM

Anything could have caused it.

Maybe there is a specialpower not defined that is being used somewhere? This is not checked by the game on startup, and thus can cause ingame crashes ingame.

Too many upgrades can also be a cause of random game.dat crashes midgame, at least so I heard.




#996462 How to change color markings when highlighting units?

Posted by Ridder Geel on 02 March 2015 - 05:32 PM

This should be the gamedata.ini that you place in the object folder:

GameData

  ShellMapName = Maps\ShellMap1\ShellMap1.map
  ShellMapOn = Yes                             ; RotWK


  ;;; COMMAND POINTS FOR SOLO PLAY AI ;;;
  GoodCommandPointsAI     = 600 650
  EvilCommandPointsAI     = 600 650

  ;;; COMMAND POINTS FOR MULTIPLAY ;;;
  GoodCommandPointsMP2     = 100 1000        ; 2 players
  EvilCommandPointsMP2     = 200 1500

  GoodCommandPointsMP3     = 100 875        ; 3 players
  EvilCommandPointsMP3     = 200 1325

  GoodCommandPointsMP4    = 100 750        ; 4 players
  EvilCommandPointsMP4     = 200 1125

  GoodCommandPointsMP5     = 100 675        ; 5 players
  EvilCommandPointsMP5     = 200 1025

  GoodCommandPointsMP6     = 100 625        ; 6 players
  EvilCommandPointsMP6     = 200 950

  GoodCommandPointsMP7     = 100 575        ; 7 players
  EvilCommandPointsMP7     = 200 875

  GoodCommandPointsMP8     = 100 500        ; 8 players
  EvilCommandPointsMP8     = 200 750



  SelectionFlashHouseColor           = Yes          ; if 'No', selection flashes white


  VeterancyPipDrawObjectFilter         = NONE ; ANY +HORDE +MONSTER +DwarvenBattleWagon +IsengardBeserker -HERO

  VictoryConditionStructureObjectFilter    = NONE +STRUCTURE -IGNORE_FOR_VICTORY -UNATTACKABLE -ECONOMY_STRUCTURE -WALL_UPGRADE -WALL_SEGMENT -DEFENSIVE_WALL -Inn -ShipWright -Outpost -SignalFire -CaptureFlag -ShireGreenDragon ; -WALL_HUB

End



#996113 Eagle .ini location?

Posted by Ridder Geel on 27 February 2015 - 12:51 PM

Don't do that, just comment the line (with a ; or // ) :p

That line is now dangerous code the way you wrote it, it might be the strange cause of the bug :p




#995627 The sub-factions system and Mirkwood

Posted by Ridder Geel on 22 February 2015 - 11:47 PM

Well your faction would be using:

    Behavior = CommandSetUpgrade ModueTag_ElvenMirkwoodCommandSet
        TriggeredBy                = Upgrade_ElvenMirkwoodFortress
        CommandSet                = ElvenPorterCommandSet
    End

Which is one for the ai apparently, so that won't work, give it one of the other two, or make your own...

    Behavior = CommandSetUpgrade ModueTag_ElvenLothlorienCommandSet
        TriggeredBy                = Upgrade_ElvenLothlorienFortress
        CommandSet                = ElvenLorienPorterCommandSet
    End

    Behavior = CommandSetUpgrade ModueTag_ElvenRivendellCommandSet
        TriggeredBy                = Upgrade_ElvenRivendellFortress
        CommandSet                = ElvenRivendellPorterCommandSet
    End



#995467 Unit upgrade not working etc..

Posted by Ridder Geel on 21 February 2015 - 05:51 PM

Ok well i cant find any upgrade that uses:

Upgrade_TechnologyRohanBasicTraining

as a prerequisite, this is most likely your problem...

What button are you using?

Because this one:

CommandButton Command_PurchaseUpgradeRohanBasicTraining
    Command                = OBJECT_UPGRADE
    Options                = NEED_UPGRADE OK_FOR_MULTI_SELECT CANCELABLE
    Upgrade                = Upgrade_RohanBasicTraining
    NeededUpgrade            = Upgrade_TechnologyGondorBasicTraining
    TextLabel            = CONTROLBAR:PurchaseUpgradeRohanBasicTraining
    ButtonImage            = BRArmory_Banner
    ButtonBorderType        = UPGRADE
    DescriptLabel            = CONTROLBAR:ToolTipPurchaseUpgradeRohanBasicTraining
    InPalantir            = Yes
    LacksPrerequisiteLabel        = TOOLTIP:LackRohanBasicTraining
End
 

requires gondor's stuff :p




#995333 Gondor fighter missing shield

Posted by Ridder Geel on 20 February 2015 - 11:58 AM

uhh... its in the scripts folder when you have an extracted ini. There should be something like scriptedevents.xml (or something like that, all i remember is its an xml, at work right now so cant check)

Then you need to find the one which the unit uses, and take a look at the OnCreate (or something like that) function.

This you can then find in the... scripts.lua (or the lua file, if this apparently is not the name :p), the function name that is in the xml :)

In there should be some sort of hide permanently line of code with your shield subobject :p




#995014 Westernesse

Posted by Ridder Geel on 17 February 2015 - 06:33 PM

Looks nice :D

Slightly broken/dirty, but that's a style :)




#994938 Stats and ladders !

Posted by Ridder Geel on 16 February 2015 - 08:56 PM

EA's server code is unobtainable, at least as far as i know we don't have a person on the inside, and even if we did, they most likely wouldn't have access to it anyways, since the servers are down :p

Phil and a few others are working on figuring out what is done where and such, and is able to fit pieces for making the server together slowly :)