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Ridder Geel

Member Since 09 Feb 2008
Offline Last Active Sep 13 2019 09:55 AM

Topics I've Started

BFME 2 / ROTWK Code Reference

25 April 2019 - 09:54 AM

Good day Modders!

 

Today I present a useful tool for those writing code for BFME 2 / ROTWK.

I have created a wiki which contains all kinds of information on the different modules for use in the Object class in BFME. This should help people out with figuring out if what they want to do is even possible in the SAGE engine.

Read more about it in this topic:

https://forums.revor...code-reference/

 

The plan is to expand the wiki to contain information on more subjects than the object modules, but this all depends on what areas people would like to get more information on.

I hope this code reference will be of use to many coders!


Code Reference

25 April 2019 - 09:39 AM

I proudly present the BFME2 / ROTWK Code Reference!
 
 
After many hours of work I managed to create this extensive wiki, it (should) contain every module and its properties used in BFME 2 / ROTWK.
As you might see it still requires some work, but the largest part is done, so I decided it was time to share it with all of you.
 
As mentioned in the index page of the wiki there are a few things to keep in mind:
This is not for BFME 1, however some of the information can be used there.
Most of these modules exist in BFME 2, however this wiki was created from ROTWK's files.
Certain parts of the documentation is not complete.
 
This topic is a place for everyone to request information that isn't available in the wiki and you believe should be, however I will not create a wiki for BFME 1 or BFME 2 specifically.
Feel free to notify me here about any information that seems incorrect or that you have more information on!