Aïe !! Weekend meeting is a nightmare for me Next saturday is my girlfriend's birthday.
I'll see you on msn during the week.
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xiongmao
Member Since 14 Feb 2008Offline Last Active Oct 16 2009 01:14 PM
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In Topic: DataRun Project
12 November 2008 - 08:40 AM
In Topic: DataRun Project
10 November 2008 - 09:05 AM
Was having a beer with my new neighbors ^^. I believe it was an artist meeting .
Luke I'll talk to you on Msn to see what code tasks have to be done
Luke I'll talk to you on Msn to see what code tasks have to be done
In Topic: DataRun Project
15 October 2008 - 08:02 AM
I'll try to be there
In Topic: DataRun Project
17 July 2008 - 08:42 AM
Hi, I'm back
I take a look at the Dynamic Evil System video, it's sounds great (the video is a bit long ) anyway atmosphere changing according to player health is a really good idea !!
As the mod takes place in a Tron like world, we could create some futuristic gauges for health and some graphs. We should also implement a radar (something like sonar in submarine showing Firewall, enemies, tables, etc, ...).
I like the idea to remove all weapons (does it mean, that we "only" remove weapon mesh and replace them by some pawn animation and keep weapon firing mode and effects ?)
We need to update wiki, see what has to be done, to be finished and what is done.
I'd like to work on physics (weapon + pawn movements + world interaction + CustomActors) and on the radar (if we keep this idea).
If we consider Modb as the front page of our mod, it could be interesting that everyone with a new working feature update Modb with a picture or a video.
Last Thing: Phase 2 October the 17th
Let's go guys
Ps: My girlfriend is on holidays so I don't have much time the evening ....
I take a look at the Dynamic Evil System video, it's sounds great (the video is a bit long ) anyway atmosphere changing according to player health is a really good idea !!
As the mod takes place in a Tron like world, we could create some futuristic gauges for health and some graphs. We should also implement a radar (something like sonar in submarine showing Firewall, enemies, tables, etc, ...).
I like the idea to remove all weapons (does it mean, that we "only" remove weapon mesh and replace them by some pawn animation and keep weapon firing mode and effects ?)
We need to update wiki, see what has to be done, to be finished and what is done.
I'd like to work on physics (weapon + pawn movements + world interaction + CustomActors) and on the radar (if we keep this idea).
If we consider Modb as the front page of our mod, it could be interesting that everyone with a new working feature update Modb with a picture or a video.
Last Thing: Phase 2 October the 17th
Let's go guys
Ps: My girlfriend is on holidays so I don't have much time the evening ....
In Topic: Unreal Rider Project
10 July 2008 - 07:12 AM
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