Hello guys,
I have a question that troubles me : I'm working on some coding right now, which aims to offer the player a few "choices" in the pruchase of technology. But I can't find which codes would do it. For exemple, I added to a porter's commandset two buttons, each one related to an upgrade (more money or more defense to make it simple). What I'd like to do, is that when I purchase one of them, then the other grays out (not sure if it's the word in english). I've tried with the "ConflictsWith = Upgrade_X" code, but it doesn't work. I could tie it to an upgraded commandset, but I'm sure there must be a simplier way. If anyone has it, I'd be glad to know!
Thank you.
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druchii22
Member Since 23 Mar 2008Offline Last Active Private
About Me
Well, what to say...? I'm a fan of BFME series, with mods of course. I'm a coder, I've worked on a mod for a little time, Battles of the Third Age. If your mod needs a coder, or just help with coding, ask me!
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Forbidding the purchase of an upgrade after another specific upgrade has been purchased
28 April 2012 - 02:09 PM
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