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R0n1n

Member Since 03 Apr 2008
Offline Last Active May 10 2008 12:31 PM

Posts I've Made

In Topic: 5 Week Project

04 May 2008 - 07:39 PM

the following improvement is much complicated:

If the Player wins (reaches Finish_Volume) everything is fine except for this: After the camera moves back to the playerstart it takes about 3 seconds until the player respawns. Would be nice if he would respawn immediately.

I search a nice way to handle this but it's not easy as I think because we altered the standard mechanism which is when finish a map we load a new one even if it's the same. :xd:


It is only an improvement suggestion. Honestly i don't think it will make a big impact on the quality of the mod. If its too much we don't do it.

In Topic: 5 Week Project

04 May 2008 - 12:11 PM

Okay i just played for 30 minutes. I couldn't produce any bugs and even my girlfriend (eehhh.. computers are scary) managed to beat the tutorial and play the mod.

The wiki is updated to show the last remaining issues.
I am not sure about the motion blur you said you are working on Luke? Are you still working on this feature?

In Topic: 5 Week Project

02 May 2008 - 09:53 AM

Well it's going bad and well at the same time.
Bad: Leveldesign takes even more time than i expected and in addition i do have to write a 50pages documentation as well now. So i start to feel a little crunchy .
Good: On the other side i finished a tutorial section in the level that teaches a new player how to move, jump and how the rules of the game work (Kismet & Triggers).
I also develop a system of staticmeshes now with elements like curves, straigt, T-Sections and so on. If something goes wrong i can rely on them to get enough playable content done.

I entered some win and fail messages inside the *.ini file but the dont get displayed when i play. But i guess this will be solved as quick as the other things we solved in MSN lately

In Topic: 5 Week Project

29 April 2008 - 06:35 PM

When you enter the Finish_Volume and press Esc (menu opens) and the Scoreboard appears my game seems to freeze(or at least it ignores any input made by the user).

There is no freeze, this is the standard game end. When reaching FinishVolume, player enter in state "RoundEnded".


But you never get out of that state and cant make any input. Only solution is to alt & tab out and close it (if in windowmode) oder ctrl & alt & delete.

Steps to reproduce:
1. Reach FinishVolume
2. Press Esc before scoreboard appears
3. Wait until the scoreboard appears

Maybe it's a local problem. Please verify that

In Topic: 5 Week Project

28 April 2008 - 11:40 AM

I added a To-Do list to the Wiki.
http://sheelabs.game...le=5weekproject