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Dr.Kirk

Member Since 09 Jul 2008
Offline Last Active Private

Topics I've Started

Come with me now on a journey through time and space...

28 August 2008 - 12:52 PM

Hey everybody - for those of you who don't know me I'm Dr.Kirk (well, you can tell that for yourself by looking at my username...) and I'm part of the team for the SEE mod for BFME II.

Since the day I first layed eyes on BFME (and then subsequently on BFME II which I bought a year later) I have been making plans for a mod that I think could turn out to be one of the most awesome ever established for BFME II. I decided that I didn't want to go ahead and make it without some degree of experience in the BFME modding field, however, so I took up coding and decided to join in with another mod - SEE - to gain insight on the runnings of the game and the functions of the different lines of code and scripting that the game itself contains. I also didn't want to go ahead and post some massive 'I'M DOING A NEW MOD AND I WANT CODERS, MODDERS, ETC ETC ETC ETC' post to start this whole thing off either as I thought that wasn't really going to get me anywhere and that a degree of civilised introduction to other members of this forum was due before any sort of planning could begin.

So, moving swiftly on to the mod itself: I propose (not so simply) this: to convert the BFME II into a game that allows players to control different races from the TV show Dr.Who (ah GOD I love that show - watched it since I was yae high...) - including the Daleks, Cybermen, Sontarans, Autons etc across different places in the show, whether it be from the underground city on planet Skaro to Big Ben in London City. The game is based mostly around Skirmish battling (though a campaign battle COULD be designed if everyone wants one, but that takes a hell of a lot of work and the skirmishes are going to be hard enough as it is) and does not include CaH. WotR may be included, but it will be converted into a version of the Time War if possible at a later date.

I have a ton of ideas for this mod but I will not even begin to list them on this topic until everyone has given me feedback on their views and opinions on the whole thing and maybe even decided to go ahead and sign up for modding positions.

I call this mod the BFME II: DOCTOR WHO mod, simply because that's the name of the TV show and I haven't got enough imagination to think up a better name! :crazed:
However if there are any fans of the show who want to suggest ideas for a different mod name, don't hesitate to tell me because everyone's ideas count. :p

-thanks everyone
Dr.Kirk

Film accuracy

11 July 2008 - 05:23 AM

*Made into new topic* /Naz


Oh and also...

I'm sorry I have to do this but... SPEED UP THE BUILD TIMES PLEASE!!!!!!!!! That or can you tell me how to code them to be shorter...

Just to say, I would do, but a) you'd have to know what you were looking for first, b) it ruins the realism of the game, c) I don't like explaining how to do things, I just like to do them and smile at the satisfaction it gives others and d) I LIKE the lengthy build times, gives me time to ponder over what I'm going to do next while I sit back and watch stuff getting built for me! To be frank, I'd like to see you build a stone wall in ten seconds, even WITH the greatest tools of Numenor! :p

In the grand scheme of things slow build times don't exactly matter, just as long as the mod is cinematic, accurate to the films, realistic and fun to play...

A few ideas

10 July 2008 - 01:19 PM

Well one and all, I've decided to go and start a nice, new, fresh, clear, clean, topic. With the new SEE mods on the horizon, I thought this would be a good time to bring this all up. It's simply a few niggling ideas that I've had over the SEE project, things that I think could make the game better as a whole. While most of the ideas are centered around adding new film (and on occasion book) based units for the armies of Middle Earth I have a few other (plausible) ideas as well, such as a selection of new Maps and Buildings.

Just to note: I'm happy to help out with any coding needed for this if anyone decides they want to go through with any of the ideas. I just can't edit models... yet. The only models I've ever managed to change are those on Jurassic Park: Operation Genesis and believe me doing that is no biggie. And I am just starting to learn Worldbuilder, so believe me I'm not amazing at that either. But fortunately I'm at least some use as a coder.

Anyway, moving swiftly on to the ideas...

Firstly, some Maps. I have some nice ideas for maps I think would fit well into the BFME II game:

The Hobbit-based maps: (still applicable to LOTR)

The Withered Heath
The Lonely Mountain
The Valley of the Five Armies (Where the Battle of the Five Armies took place)
The Halls of the Elven King (Mirkwood)
The Mountains of Mirkwood
Goblin Gate

LOTR-based maps:

The Iron Hills
The Gladden Fields
The Mountains of Shadow (Mordor)
Carn Dum
The Old Forest (Buckland)

Secondly, some new units and buildings:

For MOTW:
Numenorean Soldiers
Numenorean Archers
Numenorean Spearmen
Although none of the above three desperately need to be included it would be rather cool to fight using them in the game...
Moving on:

Citadel Guard
Citadel Archers

Gondor Lancers (or lancemen - they're Gondor soldiers with Gondor spears in other words)
Gondor Peasants (able to repair buildings etc - basically a unit much like that of the Rohan peasants of BFME 1, but in a more Gondory style and in a large unit which is able to fight like normal warriors, despite being much weaker then normal Gondor soldiers)

The White Guard

Axemen of Lossarnach
Clansmen of Lamedon
Dunedain Rangers (able to switch between spears and bows as weapons)
Knights of Dol Amroth (on foot/mounted, it's your choice people, I just love the Dol Amroth knights and I think they'd do well in the game - then again they'd need prince Imrahil to work properly in your army... maybe a new spell summon, people? Summon prince Imrahil and a couple of units of Dol Amroth Knights? I think it sounds good personally...)

Gondor Bolt Thrower (siege weapon)

Heroes for MOTW:
Beregond
Denethor (though to be fair he wouldn't be much of a hero... what would be his special attacks? Possibly something along the lines of 'bugger off Aragorn' and 'set myself and my still living son alight'...)
Theodred
Gamling
Damrod
Beorlas and Iorlas (a double hero unit - both of which are half as weak as normal heroes but fight together and when put together have the same strengths of any normal hero)
Ciron and Madril (another double hero unit)
Radagast the Brown
Beorn (because come on, how many people can seriously say that they don't want a mega-powerful superbear tearing through their enemy's entire army of Goblins and Orcs, battling Trolls and Wargs and (if he gets far enough) even Sauron himself? Because I know I do!)

Buildings for MOTW:
Tavern - allows the player to recruit special units such as the Axemen of Lossarnach and the Clansmen of Lamedon
Fountain Tower - allows the player to recruit the Citadel Guard and the Fountain Guard (and maybe the Citadel Archers though I think they'd go better in the Archery Range...)

Moving on to the other factions of BFME II...

Units for the Elves:
High Elf Spearmen
High Elf Bowmen (because I think we've already done the swordsmen)
High Elf Riders (originally planned to appear in the FOTR but taken out of the final draft in case they made the battle of the Last Alliance seem 'too complicated'... since when was it ever NOT complicated?)
Elfking's Guard (from the Hobbit)

Units for the Dwarves:
Khazad Guard
Dwarven Miners (armed with pickaxes and their trusty mining helmets just without the lights... what a brillaint unit. The idea behind the Dwarven Miners is to introduce a unit that can be bought in a normal warrior training area but is used solely to gain rescources - eg you send them off to a mountain side and they begin mining it, giving you rescources every now and again. Yes they can fight, but only when forced to. The idea for the Dwarven Miners was based on the Orc Workers, which are bred especially to help the player gain rescources, and are not produced in a unit.)

Heroes for the Dwarves:
Balin
Bilbo Baggins (because lets be frank here people he did more favours for the Dwarves then he did for any other race in Middle Earth, burgling all those golden trinkets and that Arkenstone...)
Murin and Drar (yet ANOTHER double hero unit...)

Units for the Goblins:
Wild Wargs (a whole unit of wild Wargs... now that's something worth throwing at your enemy en-masse!)
Goblin Warg Riders (they fought in the Hobbit and by golly they were fighting in the LOTR too. I'm telling you, seriously, they were. Just ask any one of the dying Elves over there on the other side of the map...)
Stone Giant
Goblin Spearmen
Cave Troll Chieftian (maybe one using the spear that the Cave Troll used in FOTR?)
Spider Queen
Goblin Shaman

Heroes for the Goblins:
Bolg (the other King of the Goblins - maybe the Goblin King hero that is currently in the game could be renamed as Bolg?)
Durburz of Moria

Units for Isengard:
Isengard Troll
Wild Uruks (those apparently wild, agressive, uncontrollable Uruks that Sauroman managed to breed every now and again - those would be a nice unit to fight with)
Cave Dragon (Goblins have got enough Dragons... Cave Dragons are large, red, scaly non-fire breathing Dragons that are mentioned in some area of either the Hobbit or LOTR, I can't remember which... it might even be Unfinished Tales... either way, it's a Dragon from Middle Earth.)
Ruffians (from the Scouring of the Shire)

Heroes for Isenguard:
I have an idea for Sauroman - maybe when he dies, he's ressurected as Sharkey?

Units for Mordor:
Haradrim Spearmen (I missed those from BFME 1!)
Haradrim Assasin (Hasharin)
Troll Chieftian
Easterling Kataphrakts (horsemen)
Khandish Warriors
Khandish Horsemen
Khandish Charioteer
Serpent Raiders (Haradrim horsemen)
Serpent Guard (Haradrim)
Watchers of Karna
Mahud Warriors
Mahud Raiders (Mahud Warriors... on Camels... hmm... maybe we'll forget this unit...)

Heroes for Mordor:
Khamul (sort of an Easterling/Ringwraith cross)
Castellans of Dol Gildur (there are two)
Sulladan the Serpent Lord (lord of the Haradrim)

...and that's pretty much it. Actually, looking back over it all, it's rather a lot. :p But then again, including this stuff would make the game better, but it's all about the time and effort it would take to make half this stuff... maybe it can all be done for a (perhaps not so near) future release?
Anyway, remember to give feedback everyone! :)